Blender_bevy_components_wor.../crates/bevy_gltf_blueprints/src
Mark Moissette 20b34dde20
feat(bevy_gltf_blueprints): improved error handling for clone_entity (#82)
* feat(bevy_gltf_blueprints): improved error handling for clone_entity
 * you will now get component name for components that have not been registered & thus cannot be cloned
* added a small example (in examples/bevy_gltf_blueprints/basic), just press 'U' at runtime to try to spawn an entity with unregistered components
* closes #81
2023-12-27 13:14:13 +01:00
..
aabb.rs fix(bevy_gltf_blueprints): fixed aabb caching issue (#59) 2023-11-25 02:52:23 +01:00
animation.rs feat(Animation): added code & example for animation support (#33) 2023-11-01 12:44:37 +01:00
clone_entity.rs feat(bevy_gltf_blueprints): improved error handling for clone_entity (#82) 2023-12-27 13:14:13 +01:00
lib.rs feat(materials): Materials libraries tooling & bevy code for material/texture reuse (#71) 2023-12-12 13:21:53 +01:00
materials.rs feat(materials): Materials libraries tooling & bevy code for material/texture reuse (#71) 2023-12-12 13:21:53 +01:00
spawn_from_blueprints.rs feat(bevy_gltf_blueprints): improved error handling for clone_entity (#82) 2023-12-27 13:14:13 +01:00
spawn_post_process.rs feat(materials): Materials libraries tooling & bevy code for material/texture reuse (#71) 2023-12-12 13:21:53 +01:00