Blender_bevy_components_wor.../testing/bevy_example
kaosat.dev c2f09fbf22 feat(): added 'animated' flag component (wip) to mark any worlds/blueprints entities that have animations
* allows to not be restricted by bevy's a bit weird logic for AnimationPlayers
 * updated crate & tooling
 * updated testing example with a bit more complex nesting cases for testing
2024-03-19 22:12:37 +01:00
..
assets feat(): added 'animated' flag component (wip) to mark any worlds/blueprints entities that have animations 2024-03-19 22:12:37 +01:00
src feat(): Asset preloading basics (#169) 2024-03-18 18:00:19 +01:00
Cargo.toml chore(Bevy): Update to bevy 0.13 (#136) 2024-03-04 22:16:31 +01:00
README.md feat(gltf_auto_export): component filtering for exports, bug-fixes and tests(#143) 2024-02-27 00:12:14 +01:00
expected_screenshot.png chore(Bevy): Update to bevy 0.13 (#136) 2024-03-04 22:16:31 +01:00

README.md

Bevy registry export example/demo

This example showcases

  • the use of the bevy_registry_export crate to extract all components & types information into a json file.
  • That file is then used by the Blender addon to create Uis for each component, to be able to add & edit Bevy components easilly in Blender !

Running this example

cargo run --features bevy/dynamic_linking

Running the example also regenerates the registry.json file.