Blender_bevy_components_wor.../examples/bevy_gltf_blueprints
Shawn Workman 269a211e1e
fix(bevy_gltf_blueprints): fixed main_menu handling in examples
* restrict main_menu system to only run in AppState::MenuRunning 
* this is desired because hitting enter once we transition to AppState::AppRunning pressing enter will still trigger keycode.just_pressed in main_menu and set state to AppState::AppLoading and crash the game when it tries to create another scene, camera, etc...
2023-11-30 23:11:09 +01:00
..
animation fix(bevy_gltf_blueprints): fixed main_menu handling in examples 2023-11-30 23:11:09 +01:00
basic fix(bevy_gltf_blueprints): fixed main_menu handling in examples 2023-11-30 23:11:09 +01:00
basic_xpbd_physics fix(bevy_gltf_blueprints): fixed main_menu handling in examples 2023-11-30 23:11:09 +01:00
multiple_levels fix(bevy_gltf_blueprints): fixed main_menu handling in examples 2023-11-30 23:11:09 +01:00