269a211e1e
* restrict main_menu system to only run in AppState::MenuRunning * this is desired because hitting enter once we transition to AppState::AppRunning pressing enter will still trigger keycode.just_pressed in main_menu and set state to AppState::AppLoading and crash the game when it tries to create another scene, camera, etc... |
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assets | ||
src | ||
Cargo.lock | ||
Cargo.toml | ||
README.md |
README.md
Animation example/demo
Example on how to control animations & how to use the provided helpers Two animated blueprints are provided: Bevy's Fox, and a Robot I created.
There is almost no boilerplate, other than setting up Bevy_gltf_blueprints
If you want to jump straight to controlling the imported animations, jump to :
Running this example
cargo run --features bevy/dynamic_linking