Blender_bevy_components_wor.../examples
Mark Moissette 0aead0853c
feat(scene components) : added scene components to control ambient, bloom etc from Blender(#76)
* feat(tools):  scene component injection & export
 - ambient light, shadowmap resolution, bloom intensity, ambient occlusion are now directly settable from scene components that are injected automatically in the scene 
 - relaxed requirements for changes(aka when to export gltf) for main scenes,
so that render , background etc changes also trigger a save
 - added scene components examples
 - added additional proxies &  handling for camera & lights
 - in relevant cases, made sure that entity specific components are not overridden by scene components
 - added option to toggle scene level exports of params/ components
 - ambient colour/ intensity is now also set as background/clear colour
  - updated docs
2023-12-17 15:31:25 +01:00
..
bevy_gltf_blueprints feat(scene components) : added scene components to control ambient, bloom etc from Blender(#76) 2023-12-17 15:31:25 +01:00
bevy_gltf_components/basic feat(examples): added basic_xpbd_physics example (#45) 2023-11-13 16:16:31 +01:00
README.md refactor(examples): restructure examples (#44) 2023-11-13 14:36:42 +01:00

README.md

Examples

This folder contains numerous examples showing how to use both bevy_gltf_components and bevy_gltf_blueprints. Each example is its own crate so its dependencies are specific & clear.