Blender_bevy_components_wor.../examples/bevy_gltf_blueprints
Mark Moissette 0aead0853c
feat(scene components) : added scene components to control ambient, bloom etc from Blender(#76)
* feat(tools):  scene component injection & export
 - ambient light, shadowmap resolution, bloom intensity, ambient occlusion are now directly settable from scene components that are injected automatically in the scene 
 - relaxed requirements for changes(aka when to export gltf) for main scenes,
so that render , background etc changes also trigger a save
 - added scene components examples
 - added additional proxies &  handling for camera & lights
 - in relevant cases, made sure that entity specific components are not overridden by scene components
 - added option to toggle scene level exports of params/ components
 - ambient colour/ intensity is now also set as background/clear colour
  - updated docs
2023-12-17 15:31:25 +01:00
..
animation fix(bevy_gltf_blueprints): fixed main_menu handling in examples 2023-11-30 23:11:09 +01:00
basic fix(bevy_gltf_blueprints): fixed main_menu handling in examples 2023-11-30 23:11:09 +01:00
basic_scene_components feat(scene components) : added scene components to control ambient, bloom etc from Blender(#76) 2023-12-17 15:31:25 +01:00
basic_xpbd_physics fix(bevy_gltf_blueprints): fixed main_menu handling in examples 2023-11-30 23:11:09 +01:00
materials feat(materials): Materials libraries tooling & bevy code for material/texture reuse (#71) 2023-12-12 13:21:53 +01:00
multiple_levels fix(bevy_gltf_blueprints): fixed main_menu handling in examples 2023-11-30 23:11:09 +01:00