Blender_bevy_components_wor.../tools/blenvy/README-tech.md
kaosat.dev 09d1218942 feat(Blenvy): cleanups, docs & tweaks
* fixed & improved the Blenvy crate README
 * make a few things conditional on whether hot reload is enabled or not
 * cleaned up very verbose debug messages
 * a few renames & coherency pass
 * cleanups cleanups, cleanups !
2024-07-21 01:44:05 +02:00

1.8 KiB

Blueprints

You can enable this option to automatically replace all the collection instances inside your level scene with blueprints

  • whenever you change your level scene (or your library scene , if that option is enabled), all your collection instances

    • will be replaced with empties (this will not be visible to you)
    • those empties will have additional custom properties / components : BlueprintInfo & SpawnBlueprint
    • your level scene/ level will be exported to a much more trimmed down gltf file (see next point)
    • all the original collections (that you used to create the instances) will be exported as seperate gltf files into the "library" folder
  • this means you will have

    • one small main gltf file (your level/world)
    • as many gltf files as you have used collections in the level scene , in the library path you specified : for the included basic example's assets, it looks something like this:

    library

    the .blend file that they are generated from can be found here

  • the above only applies to collections that have instances in your level scene! if you want a specific collection in your library to always get exported regardless of its use, you need to add a COLLECTION (boolean) custom property called AutoExport set to true

    not at the object level ! the collection level !

    force-export

    It will get automatically exported like any of the "in-use" collections.

  • you can also get an overview of all the exported collections in the export menu

    exported collections