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4afa0f5d7d
* feat(animation): added example & boilerplate * moved animations specific code to a different module * added multiple robots & foxes * added example of controlling animation based on distance from the player * removed obsolete files * added information about animation to READMEs * updated dependencies closes #26
17 lines
451 B
Markdown
17 lines
451 B
Markdown
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# Animation demo
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Example on how to control animations & how to use the provided helpers
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Two animated blueprints are provided: Bevy's Fox, and a Robot I created.
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There is almost no boilerplate, other than setting up ```Bevy_gltf_blueprints```
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If you want to jump straight to controlling the imported animations, jump to :
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[]('./game/in_game.rs#86')
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## Running this example
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```
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cargo run --example animation --features bevy/dynamic_linking
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```
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