Blender_bevy_components_wor.../examples/animation/README.md
Mark Moissette 4afa0f5d7d
feat(Animation): added code & example for animation support (#33)
* feat(animation): added example & boilerplate
  * moved animations specific code to a different module
  * added multiple robots & foxes
  * added example of controlling animation based on distance from the player
  * removed obsolete files
  * added information about animation to READMEs
  * updated dependencies

closes #26
2023-11-01 12:44:37 +01:00

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451 B
Markdown

# Animation demo
Example on how to control animations & how to use the provided helpers
Two animated blueprints are provided: Bevy's Fox, and a Robot I created.
There is almost no boilerplate, other than setting up ```Bevy_gltf_blueprints```
If you want to jump straight to controlling the imported animations, jump to :
[]('./game/in_game.rs#86')
## Running this example
```
cargo run --example animation --features bevy/dynamic_linking
```