2ae8351e0f
* fundamental rewrite of a lot of aspects of the exporter, for cleaner code & to solve a number of issues * set export_separate_dynamic_and_static_objects default to FALSE, as it is an edge use case * added central tracker class, to track the post save & depsgraph changes * auto_export is now more operator centric, with functional undo * now storing add-on configuration at the blend file level (bpy.data.texts) * found source of export issues ! mismatch between context.scene & context.window.scene (the last we can set, the other not) * overhauled & cleaned up materials handling to avoid context issues & reliance on bpy.ops * huge restructure of how temporary scenes are created & cleaned up * added support for exports in edit_mode * updated examples * a lot more * fixes #103 * fixes #112 * fixes #113 * fixes #114 * fixes #115 * fixes #116 |
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README.md |
README.md
Materials example/demo
Example of materials use & reuse (including textures) to avoid redundant materials in blueprints gltfs that lead to asset & memory bloat
- to be used together with
gltf_auto_export
version >0.6 with the "materials library" option for exports - It shows you how ou can configure
Bevy_gltf_blueprints
to support material libraries - material library is here
Running this example
cargo run --features bevy/dynamic_linking