mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 20:00:53 +00:00
00bf600ccf
* tweaked & changed code where relevant * also added support for the new gltf_xxx_extras in bevy_gltf_components * animation support needs an overhaul given the extensive changes in v0.14 (wip) * still a giant mess, but works * examples not yet updated, will get overhauled * testing project is now independant from the "common" example code: ie no debug ui, no physics, no bevy_asset_loader * testing project WORKS , even without any of the above, so asset loading (even if rough), is functional ! * added VERY rough hierarchy/ components debug to testing project to visualize things without bevy_editor_pls egui & co * related tweaks & changes
22 lines
828 B
TOML
22 lines
828 B
TOML
[package]
|
|
name = "bevy_gltf_components"
|
|
version = "0.6.0"
|
|
authors = ["Mark 'kaosat-dev' Moissette"]
|
|
description = "Allows you to define Bevy components direclty inside gltf files and instanciate the components on the Bevy side."
|
|
homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
|
|
repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
|
|
keywords = ["gamedev", "bevy", "assets", "gltf", "components"]
|
|
categories = ["game-development"]
|
|
edition = "2021"
|
|
license = "MIT OR Apache-2.0"
|
|
|
|
[lints]
|
|
workspace = true
|
|
|
|
[dependencies]
|
|
bevy = { version = "0.14.0-rc.3", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] }
|
|
serde = "1.0.188"
|
|
ron = "0.8.1"
|
|
|
|
[dev-dependencies]
|
|
bevy = { version = "0.14.0-rc.3", default-features = false, features = ["dynamic_linking"] } |