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3bc1a87d1e
* updated dependencies * updated code where relevant * temporary removed editor * attempting to tweak lighting/camera proxies to match Bevy's new defaults * updated assets where relevant * still wip, as bevy_xpbd is not yet updated for 0.13 * all work except the above & save/load |
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Cargo.toml | ||
README.md |
Animation example/demo
Example on how to control animations & how to use the provided helpers Two animated blueprints are provided: Bevy's Fox, and a Robot I created.
There is almost no boilerplate, other than setting up Bevy_gltf_blueprints
If you want to jump straight to controlling the imported animations, jump to :
Running this example
cargo run --features bevy/dynamic_linking