Blender_bevy_components_wor.../crates/bevy_registry_export
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LICENSE_APACHE.md feat(tools/bevy_blueprints): bevy plugin + blender addon for components UI to more easily create components (#70) 2024-02-05 23:01:19 +01:00
LICENSE_MIT.md feat(tools/bevy_blueprints): bevy plugin + blender addon for components UI to more easily create components (#70) 2024-02-05 23:01:19 +01:00
LICENSE.md feat(tools/bevy_blueprints): bevy plugin + blender addon for components UI to more easily create components (#70) 2024-02-05 23:01:19 +01:00
README.md Merge branch 'main' of github.com:kaosat-dev/Blender_bevy_components_worklflow into bevy_main 2024-03-04 09:09:13 +01:00

Crates.io Docs License Bevy tracking

bevy_registry_export

This plugin allows you to create a Json export of all your components/ registered types. Its main use case is as a backbone for the bevy_components Blender add-on, that allows you to add & edit components directly in Blender, using the actual type definitions from Bevy (and any of your custom types & components that you register in Bevy).

Usage

Here's a minimal usage example:

# Cargo.toml
[dependencies]
bevy="0.13"
bevy_registry_export = "0.3"
use bevy::prelude::*;
use bevy_registry_export::*;

fn main() {
    App::new()
        .add_plugins((
            DefaultPlugins,
            ExportRegistryPlugin::default() // will save your registry schema json file to assets/registry.json
        ))
        .run();
}

take a look at the example for more clarity

Installation

Add the following to your [dependencies] section in Cargo.toml:

bevy_registry_export = "0.3"

Or use cargo add:

cargo add bevy_registry_export

Setup

use bevy::prelude::*;
use bevy_registry_export::*;

fn main() {
    App::new()
        .add_plugins((
            DefaultPlugins
            ExportRegistryPlugin::default()
        ))
        .run();
}

you can also configure the output path

use bevy::prelude::*;
use bevy_registry_export::*;

fn main() {
    App::new()
        .add_plugins((
            DefaultPlugins
            ExportRegistryPlugin {
                save_path: "assets/registry.json".into(),
                ..Default::default()
            },
        ))
        .run();
}

Usage

  • The output file will be generated in the Startup schedule whenever you run your app.
  • Every time you compile & run your app, the output json file will be updated.

Examples

All examples are here:

the examples use bevy_gltf_blueprints with the legacy_mode set to FALSE as the new custom properties generated by the Blender add-on require newer/ non legacy logic.

Compatible Bevy versions

The main branch is compatible with the latest Bevy release, while the branch bevy_main tries to track the main branch of Bevy (PRs updating the tracked commit are welcome).

Compatibility of bevy_registry_export versions:

bevy_registry_export bevy bevy_components (Blender add-on)
0.3 0.13 0.3
0.2 0.12 0.3
0.1 0.12 0.1 -0.2
branch main 0.12 0.1
branch bevy_main main n/a

Contributors

Thanks to all the contributors helping out with this project ! Big kudos to you, contributions are always appreciated ! :) A big shout out to killercup, that did the bulk of the Bevy side code !

License

This crate, all its code, contents & assets is Dual-licensed under either of