mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-23 04:10:53 +00:00
b8a7eba71d
* improvements to assets ui * assets ui now specific to per level data, not based on selection anymore * blueprints ui now presents assets per blueprint * a lot of tweaks & improvements in the areas above
37 lines
1.4 KiB
Python
37 lines
1.4 KiB
Python
import os
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import bpy
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from bpy_types import (Operator)
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from bpy.props import (StringProperty)
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class OT_select_blueprint(Operator):
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"""Select blueprint """
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bl_idname = "blueprint.select"
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bl_label = "Select blueprint"
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bl_options = {"UNDO"}
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blueprint_collection_name: StringProperty(
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name="blueprint collection name",
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description="blueprints to select's collection name ",
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) # type: ignore
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blueprint_scene_name: StringProperty(
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name="blueprint scene name",
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description="blueprints to select's collection name ",
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) # type: ignore
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def execute(self, context):
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if self.blueprint_collection_name:
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collection = bpy.data.collections[self.blueprint_collection_name]
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scene = bpy.data.scenes[self.blueprint_scene_name]
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if scene:
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bpy.ops.object.select_all(action='DESELECT')
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bpy.context.window.scene = scene
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bpy.context.view_layer.objects.active = None
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bpy.context.view_layer.active_layer_collection = bpy.context.view_layer.layer_collection.children[self.blueprint_collection_name]
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#bpy.context.view_layer.collections.active = collection
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# bpy.context.view_layer.active_layer_collection = collection
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"""for o in collection.objects:
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o.select_set(True)"""
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return {'FINISHED'}
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