mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-27 13:47:00 +00:00
a2f8a66f66
* Use main readme for docs.rs * Fix some clippy lints * Use global links in stuff that ends up on docs.rs
124 lines
7.3 KiB
Markdown
124 lines
7.3 KiB
Markdown
[![Bevy tracking](https://img.shields.io/badge/Bevy%20tracking-released%20version-lightblue)](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking)
|
|
[![License](https://img.shields.io/crates/l/blenvy)](https://github.com/kaosat-dev/Blenvy/blob/main/LICENSE.md)
|
|
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/F1F5TO32O)
|
|
|
|
# BLENVY: a friendly Blender <=> Bevy workflow
|
|
|
|
![demo](https://github.com/kaosat-dev/Blenvy/blob/main/docs/blender_bevy.png)
|
|
|
|
Crates & tools for adding components from gltf files in the [Bevy](https://bevyengine.org/) game engine.
|
|
|
|
It enables a [Blender](https://www.blender.org/) (gltf) centric workflow for Bevy, ie defining entites & their components
|
|
inside Blender. Aka "Blender as editor for Bevy"
|
|
|
|
It also allows you to setup 'blueprints' in Blender by using collections (the recomended way to go most of the time), or directly on single use objects .
|
|
|
|
|
|
> [!CAUTION]
|
|
> Blenvy is currently in **Alpha 1** state so there are still quite a few bugs, missing functionality, missing docs, broken examples etc
|
|
> Please make sure you back up your Blender files before using it !
|
|
|
|
> [!CAUTION]
|
|
> Please make sure to use matching versions numbers for the Blender add-on & the rust crate !
|
|
> This is the only way to make sure everything works as intended
|
|
|
|
## Quickstart
|
|
|
|
Want to jump right in? See the [quickstart guide](https://github.com/kaosat-dev/Blenvy/blob/main/docs/quickstart/README.md) for how to setup a basic project as fast as possible.
|
|
|
|
## Features
|
|
|
|
* Useful if you want to use Blender as your Editor
|
|
* define Bevy components as custom properties in Blender with an UI tool to add & edit Bevy components, automatically export gltf blueprints & more in [Blender](https://github.com/kaosat-dev/Blenvy/tree/blenvy/tools/blenvy)
|
|
* blueprints & levels system : turn your Blender collections into [gltf Blueprints](https://github.com/kaosat-dev/Blenvy/tree/blenvy/crates/blenvy) for reuse inside levels that are just Blender scenes
|
|
* setup & tweak components in Blender Collections & override any of them in your collection instances if you want
|
|
* setup & tweak components for objects, meshes and materials as well !
|
|
* automatically load all assets for each blueprint (gltf files, manually added assets), with no setup required
|
|
* hot reload of your levels & blueprints
|
|
* minimal setup & code, you can have something basic running fast
|
|
* minimal dependencies: Bevy, Serde & RON only!
|
|
* opensource
|
|
|
|
> If you were previously using the individual bevy_gltf_xxx crates & Blender add-ons please see the [migration guide](https://github.com/kaosat-dev/Blenvy/blob/blenvy/Migration_guide.md)
|
|
|
|
## Crates
|
|
|
|
One crate to rule them all !
|
|
|
|
* [blenvy](https://github.com/kaosat-dev/Blenvy/tree/blenvy/crates/blenvy) This crate allows you to
|
|
* define components direclty inside gltf files and instanciate/inject the components on the Bevy side.
|
|
* export your project's Bevy registry to json, in order to be able to generate custom component UIs on the Blender side in the Blender [blenvy](https://github.com/kaosat-dev/Blenvy/tree/blenvy/tools/blenvy) add-on
|
|
* define Blueprints/Prefabs for Bevy inside gltf files and spawn them in Bevy. With the ability to override and add components when spawning, efficient "level" loading etc
|
|
* the ability to save & load your game state in a relatively simple way, by leveraging the blueprint functionality to only save a minimal subset of dynamic data, seperating dynamic & static parts of levels etc.
|
|
|
|
OLD videos:
|
|
There is a [video tutorial/explanation](https://youtu.be/-lcScjQCA3c) if you want, or you can read the crate docs.
|
|
There is a [video tutorial/explanation](https://youtu.be/CgyNtwgYwdM) for this one too, or you can read the crate docs
|
|
|
|
The examples for the crate are [here](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples)
|
|
|
|
## Tools
|
|
|
|
### Blender: blenvy
|
|
|
|
* an all in one [Blender addon](https://github.com/kaosat-dev/Blenvy/tree/blenvy/tools/blenvy) for the Blender side of the workflow:
|
|
* allow easilly adding & editing Bevy components , using automatically generated UIs for each component
|
|
* automatically exports your level/world from Blender to gltf whenever you save your Blend file
|
|
* automatically export your [Gltf blueprints](https://github.com/kaosat-dev/Blenvy/tree/blenvy/crates/blenvy) & assets
|
|
|
|
## Examples
|
|
|
|
you can find all examples, [here](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples)
|
|
|
|
* [`components`](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples/components/) use of ```components``` only, to spawn entities with components defined inside gltf files
|
|
* [`blueprints`](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples/blueprints/) use of ```blueprints``` and ```levels``` to spawn a level and then populate it with entities coming from different gltf files, live (at runtime) spawning of entities etc
|
|
* [`animation`](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples/animation/) how to use and trigger animations from gltf files
|
|
* [`save_load`](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples/save_load/) how to save & load levels
|
|
* [`demo`](https://github.com/kaosat-dev/Blenvy/tree/blenvy/examples/demo/) a full demo showcasing all features , including physics, animation
|
|
|
|
## Workflow
|
|
|
|
The workflow goes as follows (once you got your Bevy code setup)
|
|
|
|
* create & register all your components you want to be able to set from the Blender side (this is basic Bevy, no specific work needed)
|
|
|
|
![component registration](https://github.com/kaosat-dev/Blenvy/blob/main/docs/component_registration.png)
|
|
|
|
* setup & then use the Blenvy [Bevy crate](https://github.com/kaosat-dev/Blenvy/tree/blenvy/crates/blenvy)
|
|
* setup & then use the Blenvy [Blender add-on](https://github.com/kaosat-dev/Blenvy/tree/blenvy/tools/blenvy)
|
|
* iterate
|
|
* have fun !
|
|
|
|
* then add your components to objects in Blender **with a nice UI** see [here](https://github.com/kaosat-dev/Blenvy/blob/blenvy/README-workflow-ui.md) for more details
|
|
|
|
See the [quickstart](https://github.com/kaosat-dev/Blenvy/blob/main/docs/quickstart/README.md) for a full step-by-step guide.
|
|
|
|
## Third Party Integration
|
|
|
|
Read about the [Avian Physics Integration](https://github.com/kaosat-dev/Blenvy/blob/main/docs/avian/README.md) to learn how to setup colliders in Blender that will be used by the Avian physics engine in Bevy.
|
|
|
|
## Limitations / issues
|
|
|
|
* Some of `avian` or `bevy_rapier` /physics code / ways to define colliders could perhaps be done better/visually within Blender
|
|
|
|
## Contributors
|
|
|
|
Thanks to all the contributors helping out with this project ! Big kudos to you, contributions are always appreciated ! :)
|
|
|
|
* [GitGhillie](https://github.com/GitGhillie)
|
|
* [Azorlogh](https://github.com/Azorlogh)
|
|
* [BSDGuyShawn](https://github.com/BSDGuyShawn)
|
|
* [yukkop](https://github.com/yukkop)
|
|
* [killercup](https://github.com/killercup)
|
|
* [janhohenheim](https://github.com/janhohenheim)
|
|
* [BUGO07](https://github.com/BUGO07)
|
|
* [ChristopherBiscardi](https://github.com/ChristopherBiscardi)
|
|
* [slyedoc](https://github.com/slyedoc)
|
|
|
|
## License
|
|
|
|
This repo, all its code, contents & assets is Dual-licensed under either of
|
|
|
|
* Apache License, Version 2.0, ([LICENSE-APACHE](https://github.com/kaosat-dev/Blenvy/blob/blenvy/LICENSE_APACHE.md) or <https://www.apache.org/licenses/LICENSE-2.0>)
|
|
* MIT license ([LICENSE-MIT](https://github.com/kaosat-dev/Blenvy/blob/blenvy/LICENSE_MIT.mdd) or <https://opensource.org/licenses/MIT>)
|