mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
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d1b5d2627d
- replaced the various crates with a single one - replaced the Blender add-ons with a single one - this is an alpha release ! - for features etc see the various docs
46 lines
1.1 KiB
Markdown
46 lines
1.1 KiB
Markdown
# Basic physics example/demo
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This example showcases various Bevy components added to objects/ blueprints/ meshes and materials extracted from the gltf files
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## Running this example
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```
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cargo run --features bevy/dynamic_linking
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```
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## Wasm instructions
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### Setup
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as per the bevy documentation:
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```shell
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rustup target add wasm32-unknown-unknown
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cargo install wasm-bindgen-cli
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```
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### Building this example
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navigate to the current folder , and then
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```shell
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cargo build --release --target wasm32-unknown-unknown --target-dir ./target
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wasm-bindgen --out-name wasm_example \
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--out-dir ./target/wasm \
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--target web target/wasm32-unknown-unknown/release/bevy_gltf_blueprints_basic_wasm_example.wasm
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```
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### Running this example
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run a web server in the current folder, and navigate to the page, you should see the example in your browser
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## Additional notes
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* You usually define either the Components directly or use ```Proxy components``` that get replaced in Bevy systems with the actual Components that you want (usually when for some reason, ie external crates with unregistered components etc) you cannot use the components directly.
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