Blender_bevy_components_wor.../examples/bevy_gltf_blueprints/animation
kaosat.dev 3bc1a87d1e chore(examples): updated examples for bevy 0.13
* updated dependencies
 * updated code where relevant
 * temporary removed editor
 * attempting to tweak lighting/camera proxies to match Bevy's new defaults
 * updated assets where relevant
 * still wip, as bevy_xpbd is not yet updated for 0.13
 * all work except the above & save/load
2024-02-20 14:52:00 +01:00
..
assets feat(gltf_auto_export): rewrite for more cleaner code & a lot of bug fixes (#109) 2024-02-05 09:49:19 +01:00
src chore(examples): updated examples for bevy 0.13 2024-02-20 14:52:00 +01:00
Cargo.toml chore(examples): updated examples for bevy 0.13 2024-02-20 14:52:00 +01:00
README.md feat(examples): added basic_xpbd_physics example (#45) 2023-11-13 16:16:31 +01:00

README.md

Animation example/demo

Example on how to control animations & how to use the provided helpers Two animated blueprints are provided: Bevy's Fox, and a Robot I created.

There is almost no boilerplate, other than setting up Bevy_gltf_blueprints

If you want to jump straight to controlling the imported animations, jump to :

Running this example

cargo run --features bevy/dynamic_linking