mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 20:00:53 +00:00
bef709a0ed
* bumped up Bevy version to v0.14 ! * fixed (albeit in a clunky way) issues with sub blueprint detection * improved error message for missing material library * added HideUntilReady component & logic, to hide 'in-spawning' blueprint instances until they are ready * "add-to-world" is now only trigerred for blueprint instances that have no parents (avoid footgun) * minor cleanups & tweaks * added test component with Vec3 to double check for issues * updated test blend file to include the component above + added a light to the test spawnable blueprint to check for "light flashes" (aka indirectly testing "HideUntilReady")
19 lines
789 B
TOML
19 lines
789 B
TOML
[package]
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name = "bevy_example"
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version = "0.3.0"
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edition = "2021"
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license = "MIT OR Apache-2.0"
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[dependencies]
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bevy = { version = "0.14", features = ["dynamic_linking"] }
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blenvy = { path = "../../crates/blenvy" }
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# bevy_gltf_blueprints = { path = "../../crates/bevy_gltf_blueprints" }
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# bevy_registry_export = { path = "../../crates/bevy_registry_export" }
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# bevy_gltf_worlflow_examples_common_rapier = { path = "../../examples/common_rapier" }
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#bevy_gltf_worlflow_examples_common = { path = "../../examples/common" }
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#evy_rapier3d = { version = "0.25.0", features = ["serde-serialize", "debug-render-3d", "enhanced-determinism"] }
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#bevy_asset_loader = { version = "0.20", features = ["standard_dynamic_assets"] }
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#bevy_editor_pls = { version = "0.8" }
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rand = "0.8.5"
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json-writer ="0.3" |