Blender_bevy_components_wor.../testing/bevy_example
kaosat.dev c326a11243 feat(Blenvy:Bevy): added back basics of animation support
* updated logic to account for bevy 0.14 changes (animation graph, transitions component etc)
 * added back & updated per blueprint animation example to the testing project
 * updated matching blend file with new style components
 * spawnHere => spawnBlueprint
 * added back tagging of Blueprint contents with "InBlueprint" / noInBlueprint
 * overall cleanup pass (wip)
2024-07-08 13:14:06 +02:00
..
art feat(Blenvy:Bevy): added back basics of animation support 2024-07-08 13:14:06 +02:00
assets feat(Blenvy:Bevy): added back basics of animation support 2024-07-08 13:14:06 +02:00
src feat(Blenvy:Bevy): added back basics of animation support 2024-07-08 13:14:06 +02:00
Cargo.toml feat(Blenvy:Bevy): 2024-07-07 22:21:12 +02:00
README.md feat(gltf_auto_export): component filtering for exports, bug-fixes and tests(#143) 2024-02-27 00:12:14 +01:00

Bevy registry export example/demo

This example showcases

  • the use of the bevy_registry_export crate to extract all components & types information into a json file.
  • That file is then used by the Blender addon to create Uis for each component, to be able to add & edit Bevy components easilly in Blender !

Running this example

cargo run --features bevy/dynamic_linking

Running the example also regenerates the registry.json file.