21 lines
1.0 KiB
Markdown
21 lines
1.0 KiB
Markdown
|
|
# Workflow with blender / demo information
|
|
|
|
This example, is actually closer to a boilerplate + tooling showcases how to use a minimalistic [Blender](https://www.blender.org/) (gltf) centric workflow for [Bevy](https://bevyengine.org/), ie defining entites & their components
|
|
inside Blender using Blender's objects **custom properties**.
|
|
Aka "Blender as editor for Bevy"
|
|
|
|
It also allows you to setup 'blueprints' in Blender by using collections (the recomended way to go most of the time), or directly on single use objects .
|
|
|
|
|
|
## Running this example
|
|
|
|
```
|
|
cargo run --example advanced --features bevy/dynamic_linking
|
|
```
|
|
|
|
### Additional notes
|
|
|
|
* You usually define either the Components directly or use ```Proxy components``` that get replaced in Bevy systems with the actual Components that you want (usually when for some reason, ie external crates with unregistered components etc) you cannot use the components directly.
|
|
* this example contains code for future features, not finished yet ! please disregard anything related to saving & loading
|