Blender_bevy_components_wor.../examples/components/README.md
Mark Moissette d1b5d2627d
feat(Blenvy): complete overhaul and re branding to : Blenvy (#192)
- replaced the various crates with a single one
- replaced the Blender add-ons with a single one
- this is an alpha release !
- for features etc see the various docs
2024-08-14 16:40:59 +02:00

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# Basic physics example/demo
This example showcases various Bevy components added to objects/ blueprints/ meshes and materials extracted from the gltf files
## Running this example
```
cargo run --features bevy/dynamic_linking
```
## Wasm instructions
### Setup
as per the bevy documentation:
```shell
rustup target add wasm32-unknown-unknown
cargo install wasm-bindgen-cli
```
### Building this example
navigate to the current folder , and then
```shell
cargo build --release --target wasm32-unknown-unknown --target-dir ./target
wasm-bindgen --out-name wasm_example \
--out-dir ./target/wasm \
--target web target/wasm32-unknown-unknown/release/bevy_gltf_blueprints_basic_wasm_example.wasm
```
### Running this example
run a web server in the current folder, and navigate to the page, you should see the example in your browser
## Additional notes
* You usually define either the Components directly or use ```Proxy components``` that get replaced in Bevy systems with the actual Components that you want (usually when for some reason, ie external crates with unregistered components etc) you cannot use the components directly.