mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
d1b5d2627d
- replaced the various crates with a single one - replaced the Blender add-ons with a single one - this is an alpha release ! - for features etc see the various docs
41 lines
1.4 KiB
Markdown
41 lines
1.4 KiB
Markdown
# Workflow: UI
|
|
|
|
The workflow goes as follows (once you got your Bevy code setup)
|
|
|
|
## Bevy side
|
|
- create & register all your components you want to be able to set from the Blender side (this is basic Bevy, no specific work needed)
|
|
- follow the instructions in the [blenvy](./crates/blenvy/) to generate a registry export
|
|
|
|
## Component creation
|
|
|
|
Setup the Blender [Blenvy](./tools/blenvy/README.md) blender add-on
|
|
to add & edit your components visually & reliably
|
|
|
|
![bevy_components](./docs/bevy_components.png)
|
|
|
|
|
|
## Exporting to gltf
|
|
|
|
- export your level as a glb/gltf file :
|
|
- using Blender's default gltf exporter
|
|
!!**IMPORTANT** you need to check the following:
|
|
- custom properties
|
|
- cameras & lights if you want a complete level (as in this example)
|
|
![gltf_export](./docs/gltf_export.png)
|
|
- or much better, using [blenvy](./tools/blenvy/)
|
|
|
|
## Now use your gltf files in Bevy
|
|
|
|
- load it in Bevy (see the various examples for this)
|
|
- you should see the components attached to your entities in Bevy
|
|
|
|
![components in bevy](./docs/components_bevy.png)
|
|
![components in bevy](./docs/components_bevy2.png)
|
|
![components in bevy](./docs/components_bevy3.png)
|
|
|
|
|
|
> note: you get a warning if there are any unregistered components in your gltf file (they get ignored)
|
|
you will get a warning **per entity**
|
|
|
|
![missing components warnings](./docs/component_warnings.png)
|