Blender_bevy_components_wor.../tools/blenvy/add_ons
kaosat.dev ee873b06f1 feat(Blenvy): big overhaul, cleanup & fixed to the assets system
* now the blender side exports .meta.ron files in addition to the gltf files
 * these ron files contain the list of assets that are then preloaded on the Bevy side
 * removed the double loading of gltf files on the Bevy side, replaced with use of the new metadata/asset files
 * added bevy_common_assets/ ron as dependency for the file loading
 * big cleanup & partial restructure of the spawning steps
 * fixed premature removal of the BlueprintAssetsLoadState component that was leading to missing material gltf files in
setups withouth hot reload
 * added OriginalVisibility component & logic to correctly reset the visibility of entities to what they where before
the blueprint spawning
 * fixed a few not so visible issues with some components staying around after the blueprint instance has become "ready"
 * moved a number of component insertions to the new "get the assets list from the meta file"
 * also, loading speed feels faster ! (thanks to now loading the gltf files only once)
 * minor various tweaks & cleanups
2024-07-29 22:32:23 +02:00
..
auto_export feat(Blenvy): big overhaul, cleanup & fixed to the assets system 2024-07-29 22:32:23 +02:00
bevy_components feat(Blenvy:Blender): fixed the most obvious issues with current implementation of materials handling 2024-07-25 00:06:20 +02:00
__init__.py refactor(Blenvy): moved components & auto export into a sub folder for clarity 2024-05-25 13:26:30 +02:00