Blender_bevy_components_wor.../examples/bevy_gltf_blueprints/materials
kaosat.dev 2f7f3024d9 feat(bevy_gltf_blueprints): added back materials handling ,removing clutter
* removed format, materials library path, & library path from blueprints, obsoleted through "blueprints_path"
 * related cleanups
 * added back materials library support but using the assets path
2024-06-10 11:03:52 +02:00
..
assets feat(gltf_auto_export): rewrite for more cleaner code & a lot of bug fixes (#109) 2024-02-05 09:49:19 +01:00
src feat(bevy_gltf_blueprints): added back materials handling ,removing clutter 2024-06-10 11:03:52 +02:00
Cargo.toml chore(Bevy): Update to bevy 0.13 (#136) 2024-03-04 22:16:31 +01:00
README.md feat(materials): Materials libraries tooling & bevy code for material/texture reuse (#71) 2023-12-12 13:21:53 +01:00

README.md

Materials example/demo

Example of materials use & reuse (including textures) to avoid redundant materials in blueprints gltfs that lead to asset & memory bloat

  • to be used together with gltf_auto_export version >0.6 with the "materials library" option for exports
  • It shows you how ou can configureBevy_gltf_blueprints to support material libraries
  • material library is here

Running this example

cargo run --features bevy/dynamic_linking