mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-23 04:10:53 +00:00
a0b1959a43
* fixed overhauled, cleaned up and improved settings change detection * serialize_scene now generate a hash per object instead of keeping the details (useless) * changed handling of gltf settings, so that only the actual non default, changed settings are saved * a ton of minor changes & cleanups to get export working correctly: it works ! * started adding materials_in_depth_scan (wip) to be able to control more detailed (but costly) materials diffing for change detection
78 lines
2.4 KiB
Python
78 lines
2.4 KiB
Python
from types import SimpleNamespace
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import bpy
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import json
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import os
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import uuid
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from pathlib import Path
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from bpy_types import (PropertyGroup)
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from bpy.props import (StringProperty, BoolProperty, FloatProperty, FloatVectorProperty, IntProperty, IntVectorProperty, EnumProperty, PointerProperty, CollectionProperty)
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from ..settings import load_settings
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from ..core.scene_helpers import get_main_and_library_scenes
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from .blueprints_scan import blueprints_scan
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def refresh_blueprints():
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try:
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blueprints_registry = bpy.context.window_manager.blueprints_registry
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blueprints_registry.refresh_blueprints()
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except:pass
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return 3
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# this is where we store the information for all available Blueprints
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class BlueprintsRegistry(PropertyGroup):
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blueprints_data = None
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blueprints_list = []
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asset_name_selector: StringProperty(
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name="asset name",
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description="name of asset to add",
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) # type: ignore
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asset_type_selector: EnumProperty(
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name="asset type",
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description="type of asset to add",
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items=(
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('MODEL', "Model", ""),
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('AUDIO', "Audio", ""),
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('IMAGE', "Image", ""),
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)
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) # type: ignore
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asset_path_selector: StringProperty(
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name="asset path",
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description="path of asset to add",
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subtype='FILE_PATH'
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) # type: ignore
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@classmethod
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def register(cls):
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bpy.types.WindowManager.blueprints_registry = PointerProperty(type=BlueprintsRegistry)
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bpy.app.timers.register(refresh_blueprints)
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@classmethod
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def unregister(cls):
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try:
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bpy.app.timers.unregister(refresh_blueprints)
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except: pass
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del bpy.types.WindowManager.blueprints_registry
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def add_blueprint(self, blueprint):
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self.blueprints_list.append(blueprint)
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def refresh_blueprints(self):
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#print("titi", self)
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blenvy = bpy.context.window_manager.blenvy
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settings = blenvy
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[main_scene_names, level_scenes, library_scene_names, library_scenes] = get_main_and_library_scenes(settings)
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blueprints_data = blueprints_scan(level_scenes, library_scenes, settings)
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self.blueprints_data = blueprints_data
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return blueprints_data
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#print("bla", self.blueprints_data)
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"""for blueprint in blueprints_data.blueprints:
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self.add_blueprint(blueprint)"""
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