Migrated to bevy 0.12

This commit is contained in:
Bram Buurlage 2023-11-05 14:46:23 +01:00
parent c9f877a4b1
commit d1ddf7d547
4 changed files with 9 additions and 4 deletions

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@ -14,3 +14,6 @@
# Version 0.4.0 # Version 0.4.0
- Migrated to bevy 0.11 - Migrated to bevy 0.11
# Version 0.5.0
- Migrated to beyv 0.12

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@ -1,6 +1,6 @@
[package] [package]
name = "bevy_mod_inverse_kinematics" name = "bevy_mod_inverse_kinematics"
version = "0.4.0" version = "0.5.0"
authors = ["Bram Buurlage <brambuurlage@gmail.com>"] authors = ["Bram Buurlage <brambuurlage@gmail.com>"]
edition = "2021" edition = "2021"
categories = ["game-engines", "graphics", "rendering"] categories = ["game-engines", "graphics", "rendering"]
@ -10,4 +10,4 @@ keywords = ["gamedev", "graphics", "bevy", "animation"]
license = "MIT OR Apache-2.0" license = "MIT OR Apache-2.0"
[dependencies] [dependencies]
bevy = "0.11" bevy = "0.12"

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@ -1,5 +1,5 @@
# Inverse kinematics for Bevy # Inverse kinematics for Bevy
[![crates.io](https://img.shields.io/crates/v/bevy_mod_inverse_kinematics)](https://crates.io/crates/bevy_mod_inverse_kinematics) [![crates.io](https://img.shields.io/crates/v/bevy_mod_inverse_kinematics)](https://crates.io/crates/bevy_mod_inverse_kinematics)
[![docs.rs](https://docs.rs/bevy_mod_inverse_kinematics/badge.svg)](https://docs.rs/bevy_mod_inverse_kinematics) [![docs.rs](https://docs.rs/bevy_mod_inverse_kinematics/badge.svg)](https://docs.rs/bevy_mod_inverse_kinematics)
@ -16,6 +16,8 @@ I intend to track the latest releases of Bevy.
| 0.8.1 | 0.1 | | 0.8.1 | 0.1 |
| 0.9.0 | 0.2 | | 0.9.0 | 0.2 |
| 0.10.0 | 0.3 | | 0.10.0 | 0.3 |
| 0.11.x | 0.4 |
| 0.12.x | 0.5 |
## Examples ## Examples

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@ -185,7 +185,7 @@ fn manually_target(
) { ) {
let (camera, transform) = camera_query.single(); let (camera, transform) = camera_query.single();
if let Some(event) = cursor.iter().last() { if let Some(event) = cursor.read().last() {
let view = transform.compute_matrix(); let view = transform.compute_matrix();
let viewport_rect = camera.logical_viewport_rect().unwrap(); let viewport_rect = camera.logical_viewport_rect().unwrap();
let viewport_size = viewport_rect.size(); let viewport_size = viewport_rect.size();