Fix typo.

This commit is contained in:
Robin KAY 2022-08-10 21:35:49 +01:00
parent f88c373d73
commit 558423f15d

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@ -57,7 +57,7 @@ pub const ATTRIBUTE_OUTLINE_NORMAL: MeshVertexAttribute = MeshVertexAttribute::n
/// Name of the render graph node which draws the outlines. /// Name of the render graph node which draws the outlines.
/// ///
/// This node runs after the main 3D passes and before the UI pass. The name can be used to /// This node runs after the main 3D passes and before the UI pass. The name can be used to
/// add additional constrants on node execution order with respect to other passes. /// add additional constraints on node execution order with respect to other passes.
pub const OUTLINE_PASS_NODE_NAME: &str = "bevy_mod_outline_node"; pub const OUTLINE_PASS_NODE_NAME: &str = "bevy_mod_outline_node";
/// A component for stenciling meshes during outline rendering. /// A component for stenciling meshes during outline rendering.