Change mesh pipeline key to a bitfield.
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0f9c52cc38
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5898d7c17c
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@ -17,6 +17,7 @@ bevy = { version = "0.8", default-features = false, features = [
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"bevy_pbr",
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"bevy_pbr",
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"bevy_core_pipeline",
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"bevy_core_pipeline",
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] }
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] }
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bitfield = "0.14"
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thiserror = "1.0"
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thiserror = "1.0"
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[dev-dependencies]
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[dev-dependencies]
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40
src/draw.rs
40
src/draw.rs
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@ -1,4 +1,4 @@
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use bevy::pbr::{DrawMesh, MeshPipelineKey, MeshUniform, SetMeshBindGroup, SetMeshViewBindGroup};
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use bevy::pbr::{DrawMesh, MeshUniform, SetMeshBindGroup, SetMeshViewBindGroup};
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy::render::render_asset::RenderAssets;
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use bevy::render::render_asset::RenderAssets;
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use bevy::render::render_phase::{DrawFunctions, RenderPhase, SetItemPipeline};
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use bevy::render::render_phase::{DrawFunctions, RenderPhase, SetItemPipeline};
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@ -6,7 +6,7 @@ use bevy::render::render_resource::{PipelineCache, SpecializedMeshPipelines};
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use bevy::render::view::ExtractedView;
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use bevy::render::view::ExtractedView;
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use crate::node::{OpaqueOutline, StencilOutline, TransparentOutline};
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use crate::node::{OpaqueOutline, StencilOutline, TransparentOutline};
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use crate::pipeline::{OutlinePipeline, PassType};
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use crate::pipeline::{OutlinePipeline, PassType, PipelineKey};
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use crate::uniforms::{
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use crate::uniforms::{
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OutlineFragmentUniform, SetOutlineStencilBindGroup, SetOutlineVolumeBindGroup,
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OutlineFragmentUniform, SetOutlineStencilBindGroup, SetOutlineVolumeBindGroup,
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};
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};
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@ -38,21 +38,17 @@ pub fn queue_outline_stencil_mesh(
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.get_id::<DrawStencil>()
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.get_id::<DrawStencil>()
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.unwrap();
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.unwrap();
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let base_key = MeshPipelineKey::from_msaa_samples(msaa.samples);
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let base_key = PipelineKey::new()
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.with_msaa_samples(msaa.samples)
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.with_pass_type(PassType::Stencil);
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for (view, mut stencil_phase) in views.iter_mut() {
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for (view, mut stencil_phase) in views.iter_mut() {
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let rangefinder = view.rangefinder3d();
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let rangefinder = view.rangefinder3d();
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for (entity, mesh_uniform, mesh_handle) in material_meshes.iter() {
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for (entity, mesh_uniform, mesh_handle) in material_meshes.iter() {
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if let Some(mesh) = render_meshes.get(mesh_handle) {
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if let Some(mesh) = render_meshes.get(mesh_handle) {
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let key =
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let key = base_key.with_primitive_topology(mesh.primitive_topology);
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base_key | MeshPipelineKey::from_primitive_topology(mesh.primitive_topology);
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let pipeline = pipelines
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let pipeline = pipelines
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.specialize(
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.specialize(&mut pipeline_cache, &stencil_pipeline, key, &mesh.layout)
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&mut pipeline_cache,
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&stencil_pipeline,
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(key, PassType::Stencil),
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&mesh.layout,
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)
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.unwrap();
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.unwrap();
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let distance = rangefinder.distance(&mesh_uniform.transform);
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let distance = rangefinder.distance(&mesh_uniform.transform);
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stencil_phase.add(StencilOutline {
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stencil_phase.add(StencilOutline {
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@ -100,30 +96,22 @@ pub fn queue_outline_volume_mesh(
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.get_id::<DrawOutline>()
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.get_id::<DrawOutline>()
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.unwrap();
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.unwrap();
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let base_key = MeshPipelineKey::from_msaa_samples(msaa.samples);
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let base_key = PipelineKey::new().with_msaa_samples(msaa.samples);
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for (view, mut opaque_phase, mut transparent_phase) in views.iter_mut() {
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for (view, mut opaque_phase, mut transparent_phase) in views.iter_mut() {
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let rangefinder = view.rangefinder3d();
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let rangefinder = view.rangefinder3d();
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for (entity, mesh_uniform, mesh_handle, outline_fragment) in material_meshes.iter() {
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for (entity, mesh_uniform, mesh_handle, outline_fragment) in material_meshes.iter() {
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if let Some(mesh) = render_meshes.get(mesh_handle) {
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if let Some(mesh) = render_meshes.get(mesh_handle) {
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let transparent = outline_fragment.colour[3] < 1.0;
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let transparent = outline_fragment.colour[3] < 1.0;
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let pass_type;
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let key = base_key
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let key = base_key
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| MeshPipelineKey::from_primitive_topology(mesh.primitive_topology)
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.with_primitive_topology(mesh.primitive_topology)
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| if transparent {
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.with_pass_type(if transparent {
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pass_type = PassType::Transparent;
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PassType::Transparent
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MeshPipelineKey::TRANSPARENT_MAIN_PASS
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} else {
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} else {
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pass_type = PassType::Opaque;
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PassType::Opaque
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MeshPipelineKey::NONE
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});
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};
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let pipeline = pipelines
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let pipeline = pipelines
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.specialize(
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.specialize(&mut pipeline_cache, &outline_pipeline, key, &mesh.layout)
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&mut pipeline_cache,
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&outline_pipeline,
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(key, pass_type),
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&mesh.layout,
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)
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.unwrap();
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.unwrap();
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let distance = rangefinder.distance(&mesh_uniform.transform);
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let distance = rangefinder.distance(&mesh_uniform.transform);
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if transparent {
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if transparent {
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@ -6,12 +6,13 @@ use bevy::render::render_resource::{
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BindGroupLayout, BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingType, BlendState,
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BindGroupLayout, BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingType, BlendState,
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BufferBindingType, BufferSize, ColorTargetState, ColorWrites, CompareFunction, DepthBiasState,
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BufferBindingType, BufferSize, ColorTargetState, ColorWrites, CompareFunction, DepthBiasState,
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DepthStencilState, Face, FragmentState, FrontFace, MultisampleState, PolygonMode,
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DepthStencilState, Face, FragmentState, FrontFace, MultisampleState, PolygonMode,
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PrimitiveState, ShaderSize, ShaderStages, StencilState, TextureFormat, VertexState,
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PrimitiveState, PrimitiveTopology, ShaderSize, ShaderStages, StencilState, TextureFormat,
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VertexState,
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};
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};
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use bevy::render::renderer::RenderDevice;
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use bevy::render::renderer::RenderDevice;
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use bevy::render::texture::BevyDefault;
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use bevy::render::texture::BevyDefault;
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use bevy::{
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use bevy::{
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pbr::{MeshPipeline, MeshPipelineKey},
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pbr::MeshPipeline,
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render::{
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render::{
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mesh::MeshVertexBufferLayout,
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mesh::MeshVertexBufferLayout,
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render_resource::{
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render_resource::{
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@ -19,6 +20,7 @@ use bevy::{
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},
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},
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},
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},
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};
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};
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use bitfield::{bitfield_bitrange, bitfield_fields};
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use crate::uniforms::{OutlineFragmentUniform, OutlineStencilUniform, OutlineVolumeUniform};
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use crate::uniforms::{OutlineFragmentUniform, OutlineStencilUniform, OutlineVolumeUniform};
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use crate::view_uniforms::OutlineViewUniform;
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use crate::view_uniforms::OutlineViewUniform;
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@ -30,11 +32,67 @@ pub const OUTLINE_SHADER_HANDLE: HandleUntyped =
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pub const FRAGMENT_SHADER_HANDLE: HandleUntyped =
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pub const FRAGMENT_SHADER_HANDLE: HandleUntyped =
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HandleUntyped::weak_from_u64(Shader::TYPE_UUID, 12033806834125368121);
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HandleUntyped::weak_from_u64(Shader::TYPE_UUID, 12033806834125368121);
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#[derive(Clone, Copy, PartialEq, Eq, Hash)]
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#[derive(Clone, Copy, PartialEq, Eq)]
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pub enum PassType {
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pub enum PassType {
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Stencil,
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Stencil = 1,
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Opaque,
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Opaque = 2,
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Transparent,
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Transparent = 3,
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}
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#[derive(Copy, Clone, PartialEq, Eq, Hash)]
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pub struct PipelineKey(u32);
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bitfield_bitrange! {struct PipelineKey(u32)}
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impl PipelineKey {
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bitfield_fields! {
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u32;
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msaa_samples_minus_one, set_msaa_samples_minus_one: 5, 0;
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primitive_topology_int, set_primitive_topology_int: 8, 6;
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pass_type_int, set_pass_type_int: 10, 9;
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}
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pub fn new() -> Self {
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PipelineKey(0)
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}
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pub fn with_msaa_samples(mut self, msaa_samples: u32) -> Self {
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self.set_msaa_samples_minus_one(msaa_samples - 1);
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self
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}
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pub fn msaa_samples(&self) -> u32 {
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self.msaa_samples_minus_one() + 1
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}
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pub fn with_primitive_topology(mut self, primitive_topology: PrimitiveTopology) -> Self {
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self.set_primitive_topology_int(primitive_topology as u32);
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self
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}
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pub fn primitive_topology(&self) -> PrimitiveTopology {
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match self.primitive_topology_int() {
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x if x == PrimitiveTopology::PointList as u32 => PrimitiveTopology::PointList,
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x if x == PrimitiveTopology::LineList as u32 => PrimitiveTopology::LineList,
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x if x == PrimitiveTopology::LineStrip as u32 => PrimitiveTopology::LineStrip,
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x if x == PrimitiveTopology::TriangleList as u32 => PrimitiveTopology::TriangleList,
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x if x == PrimitiveTopology::TriangleStrip as u32 => PrimitiveTopology::TriangleStrip,
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x => panic!("Invalid value for PrimitiveTopology: {}", x),
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}
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}
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pub fn with_pass_type(mut self, pass_type: PassType) -> Self {
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self.set_pass_type_int(pass_type as u32);
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self
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}
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pub fn pass_type(&self) -> PassType {
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match self.pass_type_int() {
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x if x == PassType::Stencil as u32 => PassType::Stencil,
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x if x == PassType::Opaque as u32 => PassType::Opaque,
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x if x == PassType::Transparent as u32 => PassType::Transparent,
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x => panic!("Invalid value for PassType: {}", x),
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}
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}
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}
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}
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pub struct OutlinePipeline {
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pub struct OutlinePipeline {
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@ -117,11 +175,11 @@ impl FromWorld for OutlinePipeline {
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}
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}
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impl SpecializedMeshPipeline for OutlinePipeline {
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impl SpecializedMeshPipeline for OutlinePipeline {
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type Key = (MeshPipelineKey, PassType);
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type Key = PipelineKey;
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fn specialize(
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fn specialize(
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&self,
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&self,
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(key, pass_type): Self::Key,
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key: Self::Key,
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mesh_layout: &MeshVertexBufferLayout,
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mesh_layout: &MeshVertexBufferLayout,
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) -> Result<RenderPipelineDescriptor, SpecializedMeshPipelineError> {
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) -> Result<RenderPipelineDescriptor, SpecializedMeshPipelineError> {
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let mut targets = vec![];
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let mut targets = vec![];
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@ -142,7 +200,7 @@ impl SpecializedMeshPipeline for OutlinePipeline {
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},
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},
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);
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);
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bind_layouts.push(self.outline_view_bind_group_layout.clone());
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bind_layouts.push(self.outline_view_bind_group_layout.clone());
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match pass_type {
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match key.pass_type() {
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PassType::Stencil => {
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PassType::Stencil => {
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vertex_defs.push("OFFSET_ZERO".to_string());
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vertex_defs.push("OFFSET_ZERO".to_string());
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bind_layouts.push(self.outline_stencil_bind_group_layout.clone());
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bind_layouts.push(self.outline_stencil_bind_group_layout.clone());
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@ -151,7 +209,7 @@ impl SpecializedMeshPipeline for OutlinePipeline {
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fragment_defs.push("VOLUME".to_string());
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fragment_defs.push("VOLUME".to_string());
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targets.push(Some(ColorTargetState {
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targets.push(Some(ColorTargetState {
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format: TextureFormat::bevy_default(),
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format: TextureFormat::bevy_default(),
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blend: Some(if pass_type == PassType::Transparent {
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blend: Some(if key.pass_type() == PassType::Transparent {
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BlendState::ALPHA_BLENDING
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BlendState::ALPHA_BLENDING
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} else {
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} else {
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BlendState::REPLACE
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BlendState::REPLACE
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