Update Bevy master commit hash.

This commit is contained in:
Robin KAY 2024-02-16 21:58:17 +00:00
parent 9622c85367
commit 76c802bf3e
2 changed files with 7 additions and 7 deletions

View File

@ -11,7 +11,7 @@ keywords = ["gamedev", "bevy", "outline"]
categories = ["game-engines", "rendering"]
[dependencies]
bevy = { git = "https://github.com/bevyengine/bevy.git", rev = "4ebc560dfb0fee5d3728d1d8f7362f484b784e4c", default-features = false, features = [
bevy = { git = "https://github.com/bevyengine/bevy.git", rev = "f83de49b7a9e2c6c3ac4e94b44bcc02806aa8e90", default-features = false, features = [
"bevy_asset",
"bevy_render",
"bevy_pbr",
@ -27,7 +27,7 @@ thiserror = "1.0"
wgpu-types = "0.19"
[dev-dependencies]
bevy = { git = "https://github.com/bevyengine/bevy.git", rev = "4ebc560dfb0fee5d3728d1d8f7362f484b784e4c", default-features = false, features = [
bevy = { git = "https://github.com/bevyengine/bevy.git", rev = "f83de49b7a9e2c6c3ac4e94b44bcc02806aa8e90", default-features = false, features = [
"animation",
"bevy_gltf",
"bevy_pbr",

View File

@ -23,7 +23,7 @@
//! [`AutoGenerateOutlineNormalsPlugin`].
use bevy::asset::load_internal_asset;
use bevy::core_pipeline::core_3d::graph::{Labels3d, SubGraph3d};
use bevy::core_pipeline::core_3d::graph::{Node3d, Core3d};
use bevy::prelude::*;
use bevy::render::batching::{batch_and_prepare_render_phase, write_batched_instance_buffer};
use bevy::render::extract_component::{
@ -36,7 +36,7 @@ use bevy::render::render_resource::{SpecializedMeshPipelines, VertexFormat};
use bevy::render::view::{RenderLayers, VisibilitySystems};
use bevy::render::{Render, RenderApp, RenderSet};
use bevy::transform::TransformSystem;
use bevy::ui::graph::LabelsUi;
use bevy::ui::graph::NodeUi;
use interpolation::Lerp;
use crate::draw::{
@ -324,13 +324,13 @@ impl Plugin for OutlinePlugin {
let mut graph = world.resource_mut::<RenderGraph>();
let draw_3d_graph = graph.get_sub_graph_mut(SubGraph3d).unwrap();
let draw_3d_graph = graph.get_sub_graph_mut(Core3d).unwrap();
draw_3d_graph.add_node(LabelsOutline::OutlinePass, node);
// Run after main 3D pass, but before UI psss
draw_3d_graph.add_node_edge(Labels3d::EndMainPass, LabelsOutline::OutlinePass);
draw_3d_graph.add_node_edge(Node3d::EndMainPass, LabelsOutline::OutlinePass);
#[cfg(feature = "bevy_ui")]
draw_3d_graph.add_node_edge(LabelsOutline::OutlinePass, LabelsUi::UiPass);
draw_3d_graph.add_node_edge(LabelsOutline::OutlinePass, NodeUi::UiPass);
}
fn finish(&self, app: &mut App) {