Change deprecated shapes to new primitives in examples. Fix example lighting.
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@ -1,10 +1,6 @@
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use std::f32::consts::PI;
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use bevy::{
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prelude::{shape::Plane, *},
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scene::SceneInstance,
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window::close_on_esc,
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};
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use bevy::{prelude::*, scene::SceneInstance, window::close_on_esc};
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use bevy_mod_outline::{
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AutoGenerateOutlineNormalsPlugin, InheritOutlineBundle, OutlineBundle, OutlinePlugin,
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OutlineVolume,
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@ -20,10 +16,7 @@ fn main() {
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OutlinePlugin,
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AutoGenerateOutlineNormalsPlugin,
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))
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.insert_resource(AmbientLight {
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color: Color::WHITE,
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brightness: 1.0,
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})
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.insert_resource(AmbientLight::default())
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.add_systems(Startup, setup)
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.add_systems(Update, (setup_scene_once_loaded, close_on_esc))
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.run();
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@ -47,10 +40,12 @@ fn setup(
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// Plane
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(Plane {
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size: 500000.0,
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subdivisions: 0,
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})),
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mesh: meshes.add(
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Plane3d::new(Vec3::Y)
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.mesh()
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.size(500000.0, 500000.0)
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.build(),
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),
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material: materials.add(StandardMaterial::from(Color::rgb(0.3, 0.5, 0.3))),
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..default()
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});
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@ -1,9 +1,6 @@
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use std::{f32::consts::TAU, num::Wrapping, time::Duration};
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use bevy::{
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prelude::{shape::Capsule, *},
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window::close_on_esc,
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};
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use bevy::{prelude::*, window::close_on_esc};
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use bevy_mod_outline::*;
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@ -36,14 +33,14 @@ fn setup(
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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commands.insert_resource(MyAssets {
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mesh: meshes.add(Mesh::from(Capsule {
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radius: 1.0,
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rings: 10,
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depth: 2.0,
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latitudes: 15,
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longitudes: 15,
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..default()
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})),
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mesh: meshes.add(
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Capsule3d::new(1.0, 2.0)
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.mesh()
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.rings(10)
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.latitudes(15)
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.longitudes(15)
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.build(),
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),
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material: materials.add(StandardMaterial::from(Color::BEIGE)),
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});
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@ -13,10 +13,7 @@ fn main() {
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),
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)
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.add_plugins(OutlinePlugin)
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.insert_resource(AmbientLight {
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color: Color::WHITE,
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brightness: 1.0,
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})
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.insert_resource(AmbientLight::default())
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.add_systems(Startup, setup)
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.add_systems(
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Update,
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@ -27,10 +27,7 @@ fn main() {
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OutlinePlugin,
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AutoGenerateOutlineNormalsPlugin,
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))
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.insert_resource(AmbientLight {
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brightness: 1.0,
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..default()
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})
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.insert_resource(AmbientLight::default())
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.add_systems(Startup, setup)
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.add_systems(Update, (name_morphs, setup_outlines, setup_animations))
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.run();
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@ -1,12 +1,6 @@
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use std::f32::consts::TAU;
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use bevy::{
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prelude::{
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shape::{Capsule, Plane, Torus, UVSphere},
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*,
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},
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window::close_on_esc,
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};
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use bevy::{prelude::*, window::close_on_esc};
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use bevy_mod_outline::*;
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@ -32,11 +26,7 @@ fn setup(
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// Add sphere with child meshes sticking out of it
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commands
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.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(UVSphere {
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radius: 0.75,
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sectors: 30,
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stacks: 30,
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})),
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mesh: meshes.add(Sphere::new(0.75).mesh().uv(30, 30)),
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material: materials.add(StandardMaterial::from(Color::rgb(0.9, 0.1, 0.1))),
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transform: Transform::from_translation(Vec3::new(0.0, 1.0, 0.0)),
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..default()
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@ -57,14 +47,14 @@ fn setup(
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.with_children(|parent| {
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parent
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.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(Capsule {
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radius: 0.2,
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rings: 15,
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depth: 1.0,
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latitudes: 15,
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longitudes: 15,
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..Default::default()
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})),
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mesh: meshes.add(
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Capsule3d::new(0.2, 1.0)
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.mesh()
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.rings(15)
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.latitudes(15)
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.longitudes(15)
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.build(),
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),
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material: materials.add(StandardMaterial::from(Color::rgb(0.1, 0.1, 0.9))),
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transform: Transform::from_rotation(Quat::from_axis_angle(Vec3::X, TAU / 4.0))
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.with_translation(Vec3::new(0.0, 0.0, 0.75)),
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@ -73,12 +63,16 @@ fn setup(
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.insert(InheritOutlineBundle::default());
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parent
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.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(Torus {
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radius: 0.5,
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ring_radius: 0.1,
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subdivisions_segments: 30,
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subdivisions_sides: 15,
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})),
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mesh: meshes.add(
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Torus {
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minor_radius: 0.1,
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major_radius: 0.5,
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}
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.mesh()
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.minor_resolution(15)
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.major_resolution(30)
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.build(),
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),
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material: materials.add(StandardMaterial::from(Color::rgb(0.1, 0.1, 0.9))),
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transform: Transform::from_rotation(Quat::from_axis_angle(Vec3::Z, TAU / 4.0))
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.with_translation(Vec3::new(0.0, 0.0, -0.75)),
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@ -89,16 +83,12 @@ fn setup(
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// Add plane, light source, and camera
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(Plane {
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size: 5.0,
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subdivisions: 0,
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})),
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mesh: meshes.add(Plane3d::new(Vec3::Y).mesh().size(5.0, 5.0).build()),
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material: materials.add(StandardMaterial::from(Color::rgb(0.3, 0.5, 0.3))),
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..default()
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});
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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intensity: 1500.0,
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shadows_enabled: true,
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..default()
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},
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@ -1,10 +1,7 @@
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use std::f32::consts::PI;
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use bevy::{
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prelude::{
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shape::{Plane, Torus},
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*,
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},
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prelude::*,
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render::{camera::Viewport, view::RenderLayers},
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window::{close_on_esc, PrimaryWindow},
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};
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@ -38,12 +35,16 @@ fn setup(
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// Add torus using the regular surface normals for outlining
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commands
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.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(Torus {
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radius: 0.6,
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ring_radius: 0.2,
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subdivisions_segments: 40,
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subdivisions_sides: 20,
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})),
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mesh: meshes.add(
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Torus {
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minor_radius: 0.2,
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major_radius: 0.6,
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}
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.mesh()
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.minor_resolution(20)
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.major_resolution(40)
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.build(),
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),
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material: materials.add(StandardMaterial::from(Color::rgb(0.1, 0.1, 0.9))),
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transform: Transform::from_rotation(Quat::from_rotation_x(0.5 * PI))
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.with_translation(0.8 * Vec3::Y),
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@ -62,16 +63,12 @@ fn setup(
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// Add plane and light source
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(Plane {
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size: 5.0,
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subdivisions: 0,
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})),
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mesh: meshes.add(Plane3d::new(Vec3::Y).mesh().size(5.0, 5.0).build()),
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material: materials.add(StandardMaterial::from(Color::rgb(0.3, 0.5, 0.3))),
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..default()
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});
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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intensity: 1500.0,
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shadows_enabled: true,
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..default()
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},
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@ -1,12 +1,6 @@
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use std::f32::consts::{PI, TAU};
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use bevy::{
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prelude::{
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shape::{Cube, Plane, Torus},
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*,
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},
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window::close_on_esc,
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};
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use bevy::{prelude::*, window::close_on_esc};
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use bevy_mod_outline::*;
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@ -33,7 +27,7 @@ fn setup(
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// Add cube with generated outline normals
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let mut cube_mesh = Mesh::from(Cube { size: 1.0 });
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let mut cube_mesh = Cuboid::new(1.0, 1.0, 1.0).mesh();
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cube_mesh.generate_outline_normals().unwrap();
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commands
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.spawn(PbrBundle {
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@ -55,12 +49,16 @@ fn setup(
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// Add torus using the regular surface normals for outlining
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commands
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.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(Torus {
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radius: 0.3,
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ring_radius: 0.1,
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subdivisions_segments: 20,
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subdivisions_sides: 10,
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})),
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mesh: meshes.add(
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Torus {
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minor_radius: 0.1,
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major_radius: 0.3,
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}
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.mesh()
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.minor_resolution(10)
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.major_resolution(20)
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.build(),
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),
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material: materials.add(StandardMaterial::from(Color::rgb(0.9, 0.1, 0.1))),
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transform: Transform::from_xyz(0.0, 1.2, 2.0)
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.with_rotation(Quat::from_rotation_x(0.5 * PI)),
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@ -78,16 +76,12 @@ fn setup(
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// Add plane, light source, and camera
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(Plane {
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size: 5.0,
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subdivisions: 0,
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})),
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mesh: meshes.add(Plane3d::new(Vec3::Y).mesh().size(5.0, 5.0).build()),
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material: materials.add(StandardMaterial::from(Color::rgb(0.3, 0.5, 0.3))),
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..default()
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});
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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intensity: 1500.0,
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shadows_enabled: true,
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..default()
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},
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