Update Bevy master commit hash.
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@ -11,7 +11,7 @@ keywords = ["gamedev", "bevy", "outline"]
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categories = ["game-engines", "rendering"]
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[dependencies]
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bevy = { git = "https://github.com/bevyengine/bevy.git", rev = "4ebc560dfb0fee5d3728d1d8f7362f484b784e4c", default-features = false, features = [
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bevy = { git = "https://github.com/bevyengine/bevy.git", rev = "f83de49b7a9e2c6c3ac4e94b44bcc02806aa8e90", default-features = false, features = [
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"bevy_asset",
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"bevy_render",
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"bevy_pbr",
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@ -27,7 +27,7 @@ thiserror = "1.0"
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wgpu-types = "0.19"
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[dev-dependencies]
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bevy = { git = "https://github.com/bevyengine/bevy.git", rev = "4ebc560dfb0fee5d3728d1d8f7362f484b784e4c", default-features = false, features = [
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bevy = { git = "https://github.com/bevyengine/bevy.git", rev = "f83de49b7a9e2c6c3ac4e94b44bcc02806aa8e90", default-features = false, features = [
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"animation",
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"bevy_gltf",
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"bevy_pbr",
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10
src/lib.rs
10
src/lib.rs
@ -23,7 +23,7 @@
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//! [`AutoGenerateOutlineNormalsPlugin`].
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use bevy::asset::load_internal_asset;
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use bevy::core_pipeline::core_3d::graph::{Labels3d, SubGraph3d};
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use bevy::core_pipeline::core_3d::graph::{Node3d, Core3d};
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use bevy::prelude::*;
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use bevy::render::batching::{batch_and_prepare_render_phase, write_batched_instance_buffer};
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use bevy::render::extract_component::{
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@ -36,7 +36,7 @@ use bevy::render::render_resource::{SpecializedMeshPipelines, VertexFormat};
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use bevy::render::view::{RenderLayers, VisibilitySystems};
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use bevy::render::{Render, RenderApp, RenderSet};
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use bevy::transform::TransformSystem;
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use bevy::ui::graph::LabelsUi;
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use bevy::ui::graph::NodeUi;
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use interpolation::Lerp;
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use crate::draw::{
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@ -324,13 +324,13 @@ impl Plugin for OutlinePlugin {
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let mut graph = world.resource_mut::<RenderGraph>();
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let draw_3d_graph = graph.get_sub_graph_mut(SubGraph3d).unwrap();
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let draw_3d_graph = graph.get_sub_graph_mut(Core3d).unwrap();
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draw_3d_graph.add_node(LabelsOutline::OutlinePass, node);
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// Run after main 3D pass, but before UI psss
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draw_3d_graph.add_node_edge(Labels3d::EndMainPass, LabelsOutline::OutlinePass);
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draw_3d_graph.add_node_edge(Node3d::EndMainPass, LabelsOutline::OutlinePass);
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#[cfg(feature = "bevy_ui")]
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draw_3d_graph.add_node_edge(LabelsOutline::OutlinePass, LabelsUi::UiPass);
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draw_3d_graph.add_node_edge(LabelsOutline::OutlinePass, NodeUi::UiPass);
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}
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fn finish(&self, app: &mut App) {
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