Robin KAY
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3dd9c4c367
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Change generate_outline_normals() not to if they equal regular normals.
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2022-08-08 19:27:52 +01:00 |
Robin KAY
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19d193584a
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Fix shader warning and tidy up code.
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2022-08-08 19:25:33 +01:00 |
Robin KAY
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5c5c4dc5d9
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Add optional vertex attribute for outline normals.
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2022-08-07 22:16:39 +01:00 |
Robin KAY
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3e8c7e69a2
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Fix redundant renormalisation of vertex attribute.
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2022-08-06 02:16:44 +01:00 |
Robin KAY
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0e7c1e80eb
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Disable stencil pass if there are no outlines.
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2022-08-06 01:41:17 +01:00 |
Robin KAY
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2832f3047f
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Fix Clippy lints.
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2022-08-05 09:38:50 +01:00 |
Robin KAY
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2aa76309dd
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Move outline rendering to dedicated pass.
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2022-08-05 02:40:04 +01:00 |
Robin KAY
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c971bddb1f
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Bump version to 0.2.
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2022-08-05 02:38:44 +01:00 |
Robin KAY
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4627eaa093
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Port to Bevy 0.8.
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2022-08-01 22:10:53 +01:00 |
Robin KAY
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e06fb383a3
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Add comment to use of nextafterf.
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2022-06-14 20:26:07 +01:00 |
Robin KAY
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824e4bc51f
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Fix clippy lint and bad formatting.
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2022-06-14 20:25:46 +01:00 |
Robin KAY
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448b61fc4e
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Change GpuViewSize from component to resource.
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2022-06-14 07:46:26 +01:00 |
Robin KAY
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a960850611
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Pass logical view size to outline shader.
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2022-06-14 02:29:12 +01:00 |
Robin KAY
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e13eef50cb
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Improve documentation slightly.
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2022-06-13 23:23:35 +01:00 |
Robin KAY
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95d093220e
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Make Outline a RenderAsset and pass parameters to shader.
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2022-06-13 21:20:49 +01:00 |
Robin KAY
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399602e26a
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Initial commit.
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2022-06-10 22:29:51 +01:00 |