bevy_mod_outline/CHANGELOG.md

3.4 KiB

Changelog

bevy_mod_outline 0.5.0 (2023-08-14)

Changed

  • Updated Bevy dependency to 0.11. (@ramirezmike and @zainthemaynnn)
  • Removed panic if specialising mesh pipeline fails. (@arjo129)

bevy_mod_outline 0.4.2 (2023-05-30)

Fixed

  • Fixed failures to propagate ComputedOutlineDepth when needed.
  • Fixed Z-fighting between overlay and stencil with OpenGL wgpu back-end.

bevy_mod_outline 0.4.1 (2023-04-11)

Fixed

  • Fixed panic if mesh has unused vertex indices.
  • Fixed panic if the DepthMode hasn't propagated before rendering.

Changed

  • Changed normal weighting to use vertex rather than face normals if available.

bevy_mod_outline 0.4.0 (2023-03-22)

Added

  • Added enabled flag to OutlineStencil.
  • Added hollow example.

Fixed

  • Fixed outline depth propagating when inheritance not enabled.

Changed

  • Updated Bevy dependency to 0.10.
  • Changed outline normal generator to use face normals.

bevy_mod_outline 0.3.5 (2023-03-08)

Fixed

  • Fixed regression breaking SetOutlineDepth::Real.

bevy_mod_outline 0.3.4 (2023-03-08)

Fixed

  • Fixed texture format error when HDR is enabled.
  • Fixed bad clipping of outlines behind the camera.

bevy_mod_outline 0.3.3 (2023-02-21)

Fixed

  • Fixed SetOutlineDepth being ignored in some cases (@mxgrey).
  • Fixed defaulting to SetOutlineDepth::Real in some cases.
  • Fixed missing examples from README.

bevy_mod_outline 0.3.2 (2023-01-15)

Added

  • Added support for (Outline)RenderLayers components (@mxgrey).
  • Added render_layers example.

bevy_mod_outline 0.3.1 (2023-01-05)

Added

  • Added Lerp impls for OutlineVolume and OutlineStencil.
  • Added Real mode to SetOutlineDepth enum.

bevy_mod_outline 0.3.0 (2022-11-22)

Added

  • Added ComputedOutlineDepth, SetOutlineDepth, and InheritOutlineDepth.
  • Added offset field to OutlineStencil.
  • Added pieces example.

Removed

  • Removed align16 feature.

Fixed

  • Fixed errant debug println in AutoGenerateOutlineNormalsPlugin.

Changed

  • Updated Bevy dependency to 0.9.
  • Renamed Outline component to OutlineVolume.

bevy_mod_outline 0.2.5 (2023-01-14)

Added

  • Added support for (Outline)RenderLayers components (@mxgrey) (back-port from 0.3.2).
  • Added render_layers example (back-port from 0.3.2).

Fixed

  • Fixed errant debug println in AutoGenerateOutlineNormalsPlugin (back-port from 0.3.0).

bevy_mod_outline 0.2.4 (2022-10-12)

Fixed

  • Fixed adding outlines to jointed (skinned) meshes.

bevy_mod_outline 0.2.3 (2022-08-28)

Added

  • Added AutoGenerateOutlineNormalsPlugin.

bevy_mod_outline 0.2.2 (2022-08-23)

Added

  • Added a feature flag to control the dependency on bevy_ui (@Shatur).
  • Added a feature flag to control uniform struct alignment.

Fixed

  • Fixed compilation on 32-bit platforms.
  • Fixed insufficient alignment causing errors with WebGL.

Changed

  • Removed dependency on bevy's monolithic render feature flag (@Shatur).

bevy_mod_outline 0.2.1 (2022-08-10)

Added

  • Added a constant to expose the outline pass node name.

Fixed

  • Fixed outlines causing UI to disappear when MSAA is enabled.
  • Fixed bad derive allowing OutlineBundle to be inserted as a component.

bevy_mod_outline 0.2.0 (2022-08-09)

Added

  • Added support for outline normals.

Changed

  • Updated Bevy dependency to 0.8.
  • Changed from rendering in main pass to separate pass.
  • Changed from using asset handles to plain components.

bevy_mod_outline 0.1.0 (2022-06-14)

  • Initial release