This commit is contained in:
Franklin 2023-11-24 13:01:15 -04:00
parent 13dd0e2733
commit 1752e21637

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@ -19,6 +19,7 @@ Multiplayer
# TODOs: # TODOs:
- [x] Detach player rotation from character model - [x] Detach player rotation from character model
- [x] Weapon Sway - [x] Weapon Sway
- [ ] Check sensitivity settings, as in other pc with high dpi mouse weapon sways too quickly.
- [x] Fixing leaning - [x] Fixing leaning
- [x] Snap back leaning too quick - [x] Snap back leaning too quick
- [x] Issue with moving around quickly - [x] Issue with moving around quickly
@ -31,6 +32,9 @@ Multiplayer
- [x] High ready animation (procedural) - [x] High ready animation (procedural)
- [x] Low ready animation (procedural) - [x] Low ready animation (procedural)
- [ ] TODO: Auto Low ready when gun collider hits object OR when player starts sprinting - [ ] TODO: Auto Low ready when gun collider hits object OR when player starts sprinting
- [ ] Bobbing
- [ ] Gun Bob on run
- [ ] Gun Bob on walk
- [ ] Reload animation (procedural) - [ ] Reload animation (procedural)
- [ ] Real world magazines - [ ] Real world magazines
- [ ] Rewriting bullet physics to use raycasts & kinematic rigidbodies (logic controlled) - [ ] Rewriting bullet physics to use raycasts & kinematic rigidbodies (logic controlled)