printed mouse scroll sens
This commit is contained in:
parent
5114114f9a
commit
51019a35a5
@ -220,7 +220,8 @@ pub fn capture_hand_usage(
|
|||||||
if resources.keyboard_input.pressed(resources.player_controls.reticle_adjustment_requisite) {
|
if resources.keyboard_input.pressed(resources.player_controls.reticle_adjustment_requisite) {
|
||||||
if let Some(ref mut optic_data) = firearm_state.optic_data {
|
if let Some(ref mut optic_data) = firearm_state.optic_data {
|
||||||
for mouse_wheel_event in scroll_events.iter() {
|
for mouse_wheel_event in scroll_events.iter() {
|
||||||
let add_to_brightness = mouse_wheel_event.y * resources.time.delta_seconds() * 200.0;
|
let add_to_brightness = mouse_wheel_event.y * resources.time.delta_seconds() * 2000.0;
|
||||||
|
// println!("{}, {}", mouse_wheel_event.y, add_to_brightness);
|
||||||
optic_data.reticle_brightness = (optic_data.reticle_brightness + add_to_brightness).clamp(5.0, 500.0); // TODO: Clamp values correctly (introduce variables in optic or firearmstate stating min. and max. values)
|
optic_data.reticle_brightness = (optic_data.reticle_brightness + add_to_brightness).clamp(5.0, 500.0); // TODO: Clamp values correctly (introduce variables in optic or firearmstate stating min. and max. values)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,7 @@ impl Plugin for InspectMenuPlugin {
|
|||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app
|
app
|
||||||
.add_systems(Startup, setup_inspect_screen)
|
.add_systems(Startup, setup_inspect_screen)
|
||||||
.add_systems(Update, update_inspect_screen)
|
//.add_systems(Update, update_inspect_screen)
|
||||||
;
|
;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user