Added things to readme
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Readme.md
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Readme.md
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# Experimental game
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# Experimental game
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- [x] Skybox
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- [ ] Fix: Movement is clunky and very linear. Add some sort of Lerping for acceleration vectors.
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- [x] ~~Glitch: Fall does not remove linear damping, only after jump~~
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- [ ] Feature: Muzzle flashes for shots
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- [x] ~~Glitch: Negative linear damping on jump allows for bunny hopping~~
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- [ ] Feature: Bullets (raycast or projectile?)
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- [x] Bug: Crouch speed not being applied
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- [x] Feature: Add smooth camera movement to camera on crouch. Right now it's too fast and looks arcade af.
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- [x] Feature: Add smooth camera movement to camera on crouch. Right now it's too fast and looks arcade af.
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- [ ] Feature: Add jump effect to camera
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- [ ] Feature: Add jump effect to camera
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- [ ] Feature: Add Stamina (with bar?)
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- [ ] Feature: Add Stamina (with bar?)
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- [ ] Feature: Subtle Headbob, FOV change on movement (Distinguish between sprinting and walking).
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- [ ] Feature: Subtle Headbob, FOV change on movement (Distinguish between sprinting and walking).
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- [ ] Feature: Basic ESC UI, FPS counter, stamina bar
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- [ ] Feature: Basic ESC UI, FPS counter, stamina bar
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- [ ] Discussion: PvP vs PvE
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- [x] Discussion: PvP vs PvE
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PVP. ARENA STYLE.
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PVP. ARENA STYLE.
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- [ ] Discussion: Realism vs arcade
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- [x] Discussion: Realism vs arcade
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Arcade deisgn.
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Arcade deisgn. Realism mechanics.
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- [ ] Discussion: Gameplay loop
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- [ ] Discussion: Gameplay loop
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- [ ] Discussion: Is this a survival game? A Shooter? A Sandbox? All?
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- [ ] Discussion: Is this a survival game? A Shooter? A Sandbox? All?
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@ -27,3 +25,18 @@ Movement system, gun handling, shooting, modding, inventory, hitreg, etc...
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Build a realistic fps sandbox with arcadey mechanics, and start to document it, get funding, invest in better animations, and add multiplayer.
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Build a realistic fps sandbox with arcadey mechanics, and start to document it, get funding, invest in better animations, and add multiplayer.
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## MVP to start documenting progress:
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- [ ] Shooting bullets.
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- [ ] A manequinn that registers hits in every hitbox.
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- [ ] A shooting range/place to be in and show process
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- [ ] Some resemblance of UI (Escape menu, stamina bar, etc...)
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- [ ] Stamina system
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## End goal landmarks
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- [ ] Dynamic hitboxes (heart, brain, lungs)
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- [ ] Health system with blodloss instead of a health number
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- [ ] Dynamic lighting (Gunshots causing light to be spawned for a duration)
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- [ ] Sound system
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- [ ] Adrenaline system
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