Added things to readme

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Franklin Blanco 2023-09-17 18:59:05 -07:00
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commit 8c4a2701d1

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# Experimental game # Experimental game
- [x] Skybox - [ ] Fix: Movement is clunky and very linear. Add some sort of Lerping for acceleration vectors.
- [x] ~~Glitch: Fall does not remove linear damping, only after jump~~ - [ ] Feature: Muzzle flashes for shots
- [x] ~~Glitch: Negative linear damping on jump allows for bunny hopping~~ - [ ] Feature: Bullets (raycast or projectile?)
- [x] Bug: Crouch speed not being applied
- [x] Feature: Add smooth camera movement to camera on crouch. Right now it's too fast and looks arcade af. - [x] Feature: Add smooth camera movement to camera on crouch. Right now it's too fast and looks arcade af.
- [ ] Feature: Add jump effect to camera - [ ] Feature: Add jump effect to camera
- [ ] Feature: Add Stamina (with bar?) - [ ] Feature: Add Stamina (with bar?)
- [ ] Feature: Subtle Headbob, FOV change on movement (Distinguish between sprinting and walking). - [ ] Feature: Subtle Headbob, FOV change on movement (Distinguish between sprinting and walking).
- [ ] Feature: Basic ESC UI, FPS counter, stamina bar - [ ] Feature: Basic ESC UI, FPS counter, stamina bar
- [ ] Discussion: PvP vs PvE - [x] Discussion: PvP vs PvE
PVP. ARENA STYLE. PVP. ARENA STYLE.
- [ ] Discussion: Realism vs arcade - [x] Discussion: Realism vs arcade
Arcade deisgn. Arcade deisgn. Realism mechanics.
- [ ] Discussion: Gameplay loop - [ ] Discussion: Gameplay loop
- [ ] Discussion: Is this a survival game? A Shooter? A Sandbox? All? - [ ] Discussion: Is this a survival game? A Shooter? A Sandbox? All?
@ -26,4 +24,19 @@ Making a game that you can leverage when you realize what's possible and what's
Movement system, gun handling, shooting, modding, inventory, hitreg, etc... Movement system, gun handling, shooting, modding, inventory, hitreg, etc...
Build a realistic fps sandbox with arcadey mechanics, and start to document it, get funding, invest in better animations, and add multiplayer. Build a realistic fps sandbox with arcadey mechanics, and start to document it, get funding, invest in better animations, and add multiplayer.
## MVP to start documenting progress:
- [ ] Shooting bullets.
- [ ] A manequinn that registers hits in every hitbox.
- [ ] A shooting range/place to be in and show process
- [ ] Some resemblance of UI (Escape menu, stamina bar, etc...)
- [ ] Stamina system
## End goal landmarks
- [ ] Dynamic hitboxes (heart, brain, lungs)
- [ ] Health system with blodloss instead of a health number
- [ ] Dynamic lighting (Gunshots causing light to be spawned for a duration)
- [ ] Sound system
- [ ] Adrenaline system