Commit Graph

25 Commits

Author SHA1 Message Date
Franklin
fa481130b0 Optic movement Done, inspect ui improvements, and selection 2023-11-24 10:21:03 -04:00
Franklin
24df81424b High ready + Low ready system. With animations and logic flows with sprinting, shooting, reloading, and aiming 2023-11-23 17:28:48 -04:00
Franklin
2d12f5b392 Weapon sway rot and translate when moving cursor 2023-11-23 13:52:19 -04:00
Franklin
4ce5aa4219 Weapon system close to reality. All attachments except optics are good. Weapon collider now becomes a sensor when equipped and a non-sensor when dropped 2023-11-22 17:56:41 -04:00
Franklin
a447e49036 Shooting, weapon customization, magazine data in gun not in magazine 2023-11-21 14:35:26 -04:00
Franklin
312017c771 Added optics in either of the two spots. TODO: Make the optic sit in between of the two spots 2023-11-20 18:01:00 -04:00
Franklin
be895b0021 Modular weapons 2023-11-20 11:22:56 -04:00
Franklin
d262378352 Compiles. All weapons, and attachments setup correctly 2023-11-19 18:05:13 -04:00
Franklin
1b83befaad Removed animations 2023-11-19 15:33:00 -04:00
Franklin
b3abd36eff Third person camera added 2023-11-18 21:40:37 -04:00
Franklin
7569b40fd7 Player now inside playerEye and has collider 2023-11-17 10:41:36 -04:00
Franklin
3b3346ff3e Successfully imported a rigid body from blender, now I have to link the rigidbody and the collider, as it is currently detached 2023-11-16 21:32:15 -04:00
Franklin
25206af09b Can't find rigidbody for some reason 2023-11-16 18:32:17 -04:00
94c9d4aae2 blender changes 2023-11-16 13:26:46 -08:00
d34b52e33f added cylinder invisible with character from blender 2023-11-16 13:24:54 -08:00
50539f2ac9 added character 2023-11-16 09:13:11 -08:00
2f0a056900 Added temp weapon switching system, finished glock17 firearmdata 2023-09-18 14:52:54 -07:00
785bd89b6b Moving pcs 2023-09-18 09:44:51 -07:00
7783c4a165 RELOAD SYSTEM WITH ANIMATION DONE! 2023-09-17 18:01:37 -07:00
c186019b52 WORKS!! FINALLY ANIMATION ON REPEAT 2023-09-17 17:15:31 -07:00
c135e7c557 Ending the night here. Animation is hell, designing my own keyframe solution meanwhile 2023-09-16 22:00:25 -07:00
5e7f1407f0 Added holdable marker struct and moved things around 2023-09-15 13:46:38 -07:00
Franklin
d40c2546e2 Updated to continue on other machine 2023-09-14 19:46:49 -04:00
Franklin
664c5dd120 Fixed bugs with movement system 2023-09-13 10:36:25 -04:00
Franklin
165e71f1c9 Finished skybox 2023-09-12 19:06:37 -04:00