Commit Graph

  • d1c5cdd9b9 Speed and weapon bobbing change on sprint, crouch and aim master Franklin 2023-12-04 18:15:26 -0400
  • dd9496d110 Organs base and attachment reducing recoil, crouching reduces recoil Franklin 2023-12-04 17:59:05 -0400
  • e99708cef9 Sway and Bob works pretty well. Values are to be tweaked Franklin 2023-12-03 18:18:03 -0400
  • 9f5491948e commented out wip bobbing to film video Franklin 2023-12-02 17:26:47 -0400
  • 51019a35a5 printed mouse scroll sens Franklin Blanco 2023-11-29 10:12:18 -0800
  • 5114114f9a Adjustable reticle iteration done Franklin 2023-11-29 13:59:18 -0400
  • 9b2176185e Adjustable Reticle brightness with bloom. Franklin 2023-11-29 13:55:38 -0400
  • 340b516cab Bloom and static reticle Franklin 2023-11-29 11:23:38 -0400
  • afe34105e4 Sight bug fixes and firearm state persistence Franklin 2023-11-29 08:49:54 -0400
  • 837ea1ab40 custom Sight glass for each optic. Done Franklin 2023-11-29 07:56:01 -0400
  • 4337b9af15 Fixed terrible bug respawning all attachments on every shot of the gun Franklin 2023-11-29 07:14:11 -0400
  • dde59da879 Added caliber docs, refactored 9mm caliber name Franklin 2023-11-28 12:16:27 -0400
  • 0a7f426ce2 Merge pull request 'New bullet system' (#1) from new_bullet_system into master franklinblanco 2023-11-28 14:45:31 +0000
  • be9e812011 New bullet system works REALLY Nice. Maybe remove the bullet despawn timer, and change it for a min. velocity new_bullet_system Franklin 2023-11-28 10:22:56 -0400
  • 1962d4d325 Velocity and velocity shed Franklin 2023-11-27 15:36:57 -0400
  • 2538e003fc prev commit Franklin 2023-11-26 17:24:04 -0400
  • 087420fb28 Gun colliding with ground and going into low ready && With introduction of floor collision groups now bullets go through floors Franklin 2023-11-26 17:22:05 -0400
  • f05cee114b TODO scracthed Franklin 2023-11-26 12:32:12 -0400
  • 5dd36d5eb2 Gun dropping does not apply impulse for some reason FIXED Franklin 2023-11-26 12:31:50 -0400
  • f910f4005b Fixed Gun dropping drops on only one side of player but impulse is not applied. Fix next Franklin 2023-11-25 21:48:32 -0400
  • 93a0fd88e4 TODO checked Franklin 2023-11-25 21:16:36 -0400
  • a89523283a Removed all Hardcoded keybinds and changed them for customizable resources Franklin 2023-11-25 21:10:47 -0400
  • 235ca21895 Added collision groups. AND Gun colliding with bullet, making it lower on every shot fired. - [x] Optics Franklin 2023-11-25 18:04:35 -0400
  • c1cd45192d All optics implementing a fn/trait that gives a specific gun offset to use the optic correctly Franklin 2023-11-25 14:49:57 -0400
  • f78d4c7f40 EventCollision system that takes into account more than one type of collider AND Auto Low ready when gun collider hits object OR when player starts sprinting Franklin 2023-11-25 14:39:02 -0400
  • 1752e21637 todos Franklin 2023-11-24 13:01:15 -0400
  • 13dd0e2733 Finished persisting optic pos data Franklin 2023-11-24 12:59:34 -0400
  • 223d81d8f7 Inspectable UI and functionality done. Working on Optic pos persistence Franklin 2023-11-24 12:43:01 -0400
  • fa481130b0 Optic movement Done, inspect ui improvements, and selection Franklin 2023-11-24 10:21:03 -0400
  • 66c651cb93 Work on the inspect screen and other details Franklin 2023-11-23 19:24:58 -0400
  • 24df81424b High ready + Low ready system. With animations and logic flows with sprinting, shooting, reloading, and aiming Franklin 2023-11-23 17:28:48 -0400
  • 1a7a5e6024 finished test here Franklin Blanco 2023-11-23 10:18:54 -0800
  • 44e245cfde Crouching is back, finally Franklin 2023-11-23 14:03:20 -0400
  • 2d12f5b392 Weapon sway rot and translate when moving cursor Franklin 2023-11-23 13:52:19 -0400
  • c5c8a4ba5b Fixed gimball lock and all rotations work great now Franklin 2023-11-23 10:43:57 -0400
  • 521491d3a6 Gimball lock problem Franklin 2023-11-23 09:49:26 -0400
  • 6806fcc5b4 Fixed snapping back from leaning being too fast Franklin 2023-11-23 00:37:12 -0400
  • 7f8f9bc5ac abc Franklin 2023-11-22 20:17:43 -0400
  • 84e38948e6 Todos in design document & Removal of unused warnings temporarily Franklin 2023-11-22 18:03:31 -0400
  • 4ce5aa4219 Weapon system close to reality. All attachments except optics are good. Weapon collider now becomes a sensor when equipped and a non-sensor when dropped Franklin 2023-11-22 17:56:41 -0400
  • f4102db009 Fixed ak105 size Franklin 2023-11-21 15:19:46 -0400
  • a447e49036 Shooting, weapon customization, magazine data in gun not in magazine Franklin 2023-11-21 14:35:26 -0400
  • 312017c771 Added optics in either of the two spots. TODO: Make the optic sit in between of the two spots Franklin 2023-11-20 18:01:00 -0400
  • 802a3f5376 Fixed weapon equip bug where changing firearm while in hands would not persist attachments Franklin 2023-11-20 17:48:27 -0400
  • 45845fcd6c Gun state gets persisted on drop and equip Franklin 2023-11-20 16:01:13 -0400
  • be895b0021 Modular weapons Franklin 2023-11-20 11:22:56 -0400
  • d262378352 Compiles. All weapons, and attachments setup correctly Franklin 2023-11-19 18:05:13 -0400
  • 1b83befaad Removed animations Franklin 2023-11-19 15:33:00 -0400
  • b3abd36eff Third person camera added Franklin 2023-11-18 21:40:37 -0400
  • a121c738b7 Readme for animations Franklin 2023-11-17 11:37:16 -0400
  • 94fc3e7377 At this point, movement system works well, everything else as well except for gun placement. The mechanics work perfectly, but with the new models and hand systems, everything is out of scale, position, rotation. time to work on blender. Franklin 2023-11-17 11:27:08 -0400
  • beed11d945 Fixed pickup and inv system Franklin 2023-11-17 11:08:54 -0400
  • 7569b40fd7 Player now inside playerEye and has collider Franklin 2023-11-17 10:41:36 -0400
  • 3b3346ff3e Successfully imported a rigid body from blender, now I have to link the rigidbody and the collider, as it is currently detached Franklin 2023-11-16 21:32:15 -0400
  • 25206af09b Can't find rigidbody for some reason Franklin 2023-11-16 18:32:17 -0400
  • 94c9d4aae2 blender changes Franklin Blanco 2023-11-16 13:26:46 -0800
  • d34b52e33f added cylinder invisible with character from blender Franklin Blanco 2023-11-16 13:24:54 -0800
  • ca0987bbe3 Fixed bevy_blender plugin not adding some components when something is spawned before it Franklin Blanco 2023-11-16 13:02:46 -0800
  • e7aed2f974 AAA Franklin 2023-11-16 16:05:32 -0400
  • 52e5fe7692 Blender to bevy work, proxies Franklin Blanco 2023-11-16 11:47:13 -0800
  • bb681decf5 Added gltf asset load, plugin call for bevy_blender and GlftAssetType Franklin Blanco 2023-11-16 09:27:15 -0800
  • 50539f2ac9 added character Franklin Blanco 2023-11-16 09:13:11 -0800
  • 2378552aeb changed rapier dep from local to external Franklin Blanco 2023-11-16 08:11:53 -0800
  • 6c243e5f4d Inventory UI & system combined. Dropping works, pickup works, work on UI Franklin 2023-11-15 12:20:01 -0400
  • 8c30ba6d9f Fixed firearm frozen bug Franklin 2023-11-15 11:07:02 -0400
  • 9538f73075 Dropping weapons with G. Updates on inventory and slots Franklin 2023-11-15 10:49:34 -0400
  • a81b2f340e Cargo fmt Franklin 2023-11-15 08:01:25 -0400
  • b79bf00227 Inventory screen and project organization Franklin 2023-11-15 08:01:14 -0400
  • 494e99a548 Removed not needed system and added impulse force to dropped guns Franklin 2023-11-14 16:22:54 -0400
  • c55bb81fd7 Cargo fmt, readme update and removed warnings Franklin 2023-11-13 13:57:24 -0400
  • affacae0a0 Centered interact clue text, still needs work, but is much better. Franklin 2023-11-13 13:53:30 -0400
  • 45f412c7c0 Compiles and doesn't crash on startup, changed some Boxes to Arcs and added a PickupItemEvent Franklin 2023-11-12 18:51:35 -0400
  • aa7eb521b8 Cargo fmt Franklin 2023-11-12 17:24:28 -0400
  • 865070ed90 Fixed guns reloading all animation players when reload anim is triggered on the same gun Franklin 2023-11-12 16:38:23 -0400
  • 01bd24bf19 Removed warnings Franklin 2023-11-12 14:37:11 -0400
  • 61f33357a4 Integrated trait objects and made modular spawn points Franklin 2023-11-12 14:36:37 -0400
  • 8afa56d306 Interactable hud bug fixes Franklin 2023-11-12 11:05:37 -0400
  • bc90efbbc4 Mild refactor Franklin 2023-11-12 00:51:15 -0400
  • cdf1d573cf Work on interaction system, re enabled weapon switching and noticed that Meshes are down to the bone, meaning creating a hitreg system will be relatively easy later on. Focus on the inventory definition, honestly I would just go for static primary, secondary, body armor and helmet inventory spaces. Later, add backpacks with the tetris system you just created. For the moment make everything pickupable Franklin 2023-11-12 00:43:54 -0400
  • 7685caf99f Interactable clue UI and trigger plus interaction on key press F Franklin 2023-11-11 21:26:49 -0400
  • ac119eb60a Interactable system completed Franklin 2023-11-11 19:45:32 -0400
  • 3f95e2cd5a Inventory backend Franklin 2023-11-11 19:03:11 -0400
  • 26d03de52e Removed warnings Franklin 2023-11-11 14:04:09 -0400
  • 8c7450d03f Could not find out how to fix bug where stopped collider would not work as precisely as started collision event Franklin 2023-11-11 14:03:22 -0400
  • 4e8bddfade Perfect bullet going through colliders system now. Franklin 2023-11-11 13:00:55 -0400
  • 901c30154b bullet Franklin Blanco 2023-11-09 13:00:01 -0800
  • 1193797a1e comments Franklin 2023-11-09 09:42:01 -0400
  • a98d3b8955 Adjusted firearm firing point forward on the m4 Franklin 2023-11-09 00:10:13 -0400
  • 47764f63a1 Fixed firearm y_rot glitch. Now firing point is where it should be Franklin 2023-11-09 00:06:11 -0400
  • a64e646e78 Firearm shooting with a line almost perfect. Only need to change the m4 rotation values as it's rotated -90 on y axis. Apply inverse rotation on all transforms that shoot. And TODO: uncomment muzzle flash light code Franklin Blanco 2023-11-08 16:39:02 -0800
  • 0c3ab5d8ad continue in mac Franklin Blanco 2023-11-08 13:24:17 -0800
  • 65c555aa03 Fixed player spawning without firearm bug Franklin Blanco 2023-11-08 13:17:45 -0800
  • ab230a95f1 Added resources to reflect derive macro Franklin Blanco 2023-11-08 12:29:07 -0800
  • b5a2d76b58 made light a bit more bright Franklin Blanco 2023-11-08 10:48:05 -0800
  • 22a8c91c5e Added muzzle flash light Franklin 2023-11-08 14:45:04 -0400
  • 373f18cef2 Back to editor_pls Franklin 2023-11-08 13:36:17 -0400
  • 866e8c5ff5 Solved gun firing on resume button click Franklin 2023-11-08 13:22:36 -0400
  • adb9cdbe83 Fps color change Franklin 2023-11-08 13:12:56 -0400
  • f5d92d89f2 Aaaaand... Back to inspector Franklin 2023-11-08 13:11:14 -0400
  • 28765e173a Debug rect Franklin 2023-11-08 11:36:04 -0400