Readme for animations

This commit is contained in:
Franklin 2023-11-17 11:37:16 -04:00
parent 94fc3e7377
commit a121c738b7
1 changed files with 11 additions and 0 deletions

11
Animations.md Normal file
View File

@ -0,0 +1,11 @@
# Blender animations
With the current bevy engine limitations and all things considered, these will be the techniques and systems to be used.
## Character
The game character will move by animations except for the actual translation and rotation, which will be computed by the engine.
Unfortunately, due to my limited animation knowledge, split body animations won't be made. For now, Manually create every single animation, and try to reuse concepts as much as posible
Examples:
- Pistol grip should always be in the same position
- Foregrip should be in the same position for same gun types