Readme for animations
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# Blender animations
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With the current bevy engine limitations and all things considered, these will be the techniques and systems to be used.
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## Character
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The game character will move by animations except for the actual translation and rotation, which will be computed by the engine.
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Unfortunately, due to my limited animation knowledge, split body animations won't be made. For now, Manually create every single animation, and try to reuse concepts as much as posible
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Examples:
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- Pistol grip should always be in the same position
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- Foregrip should be in the same position for same gun types
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