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52e5fe7692
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Blender to bevy work, proxies
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2023-11-16 11:47:13 -08:00 |
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bb681decf5
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Added gltf asset load, plugin call for bevy_blender and GlftAssetType
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2023-11-16 09:27:15 -08:00 |
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Franklin
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6c243e5f4d
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Inventory UI & system combined. Dropping works, pickup works, work on UI
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2023-11-15 12:20:01 -04:00 |
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Franklin
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8c30ba6d9f
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Fixed firearm frozen bug
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2023-11-15 11:07:02 -04:00 |
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Franklin
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9538f73075
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Dropping weapons with G. Updates on inventory and slots
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2023-11-15 10:49:34 -04:00 |
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Franklin
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a81b2f340e
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Cargo fmt
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2023-11-15 08:01:25 -04:00 |
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Franklin
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b79bf00227
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Inventory screen and project organization
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2023-11-15 08:01:14 -04:00 |
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Franklin
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494e99a548
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Removed not needed system and added impulse force to dropped guns
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2023-11-14 16:22:54 -04:00 |
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Franklin
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c55bb81fd7
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Cargo fmt, readme update and removed warnings
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2023-11-13 13:57:24 -04:00 |
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Franklin
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affacae0a0
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Centered interact clue text, still needs work, but is much better.
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2023-11-13 13:53:30 -04:00 |
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Franklin
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45f412c7c0
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Compiles and doesn't crash on startup, changed some Boxes to Arcs and added a PickupItemEvent
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2023-11-12 18:51:35 -04:00 |
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Franklin
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aa7eb521b8
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Cargo fmt
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2023-11-12 17:24:28 -04:00 |
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Franklin
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865070ed90
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Fixed guns reloading all animation players when reload anim is triggered on the same gun
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2023-11-12 16:38:23 -04:00 |
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Franklin
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01bd24bf19
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Removed warnings
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2023-11-12 14:37:11 -04:00 |
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Franklin
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61f33357a4
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Integrated trait objects and made modular spawn points
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2023-11-12 14:36:37 -04:00 |
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Franklin
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8afa56d306
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Interactable hud bug fixes
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2023-11-12 11:05:37 -04:00 |
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Franklin
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bc90efbbc4
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Mild refactor
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2023-11-12 00:51:15 -04:00 |
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Franklin
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cdf1d573cf
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Work on interaction system, re enabled weapon switching and noticed that Meshes are down to the bone, meaning creating a hitreg system will be relatively easy later on. Focus on the inventory definition, honestly I would just go for static primary, secondary, body armor and helmet inventory spaces. Later, add backpacks with the tetris system you just created. For the moment make everything pickupable
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2023-11-12 00:43:54 -04:00 |
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Franklin
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7685caf99f
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Interactable clue UI and trigger plus interaction on key press F
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2023-11-11 21:26:49 -04:00 |
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Franklin
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ac119eb60a
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Interactable system completed
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2023-11-11 19:45:32 -04:00 |
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Franklin
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3f95e2cd5a
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Inventory backend
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2023-11-11 19:03:11 -04:00 |
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Franklin
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26d03de52e
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Removed warnings
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2023-11-11 14:04:09 -04:00 |
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Franklin
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8c7450d03f
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Could not find out how to fix bug where stopped collider would not work as precisely as started collision event
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2023-11-11 14:03:22 -04:00 |
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Franklin
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4e8bddfade
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Perfect bullet going through colliders system now.
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2023-11-11 13:00:55 -04:00 |
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901c30154b
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bullet
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2023-11-09 13:00:01 -08:00 |
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Franklin
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1193797a1e
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comments
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2023-11-09 09:42:01 -04:00 |
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Franklin
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a98d3b8955
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Adjusted firearm firing point forward on the m4
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2023-11-09 00:10:13 -04:00 |
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Franklin
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47764f63a1
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Fixed firearm y_rot glitch. Now firing point is where it should be
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2023-11-09 00:06:11 -04:00 |
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a64e646e78
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Firearm shooting with a line almost perfect. Only need to change the m4 rotation values as it's rotated -90 on y axis. Apply inverse rotation on all transforms that shoot. And TODO: uncomment muzzle flash light code
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2023-11-08 16:39:02 -08:00 |
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0c3ab5d8ad
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continue in mac
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2023-11-08 13:24:17 -08:00 |
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65c555aa03
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Fixed player spawning without firearm bug
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2023-11-08 13:17:45 -08:00 |
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ab230a95f1
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Added resources to reflect derive macro
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2023-11-08 12:29:07 -08:00 |
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b5a2d76b58
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made light a bit more bright
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2023-11-08 10:48:05 -08:00 |
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Franklin
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22a8c91c5e
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Added muzzle flash light
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2023-11-08 14:45:04 -04:00 |
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Franklin
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373f18cef2
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Back to editor_pls
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2023-11-08 13:36:17 -04:00 |
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Franklin
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866e8c5ff5
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Solved gun firing on resume button click
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2023-11-08 13:22:36 -04:00 |
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Franklin
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adb9cdbe83
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Fps color change
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2023-11-08 13:12:56 -04:00 |
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Franklin
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f5d92d89f2
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Aaaaand... Back to inspector
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2023-11-08 13:11:14 -04:00 |
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Franklin
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28765e173a
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Debug rect
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2023-11-08 11:36:04 -04:00 |
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Franklin
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86909e8bcb
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Added debug information with names and reflect types so that everything can be identified and changed in the editor gui
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2023-11-08 10:54:22 -04:00 |
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Franklin
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2683d75462
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Tried to use egui::dock but ended up just using a manual egui
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2023-11-08 00:11:12 -04:00 |
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Franklin
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83bc4f1073
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Removed unneccessary braces
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2023-11-07 21:08:35 -04:00 |
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Franklin
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437e512fd5
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Using PlayerValuesState instead of constants that hold playervalues
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2023-11-07 21:08:15 -04:00 |
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Franklin
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20c37e1439
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Added quit and resume buttons toESC menu. With functionality
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2023-11-07 13:47:06 -04:00 |
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Franklin
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331fb31c40
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Invalidated player controls when settings screen is up
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2023-11-07 13:10:45 -04:00 |
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Franklin
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45639fd0f3
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Added fps counter & Settings screen triggered by ESC
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2023-11-07 12:57:27 -04:00 |
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2f0a056900
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Added temp weapon switching system, finished glock17 firearmdata
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2023-09-18 14:52:54 -07:00 |
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af2e23b275
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Modular animation system, spawnpoints, weapons, equipment events.
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2023-09-18 14:18:55 -07:00 |
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57587d1586
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Replaced animation, asset, spawning system with modular system that does all. At this point there is no weapon spawning on the player just yet.
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2023-09-18 12:31:20 -07:00 |
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785bd89b6b
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Moving pcs
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2023-09-18 09:44:51 -07:00 |
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