Franklin
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a89523283a
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Removed all Hardcoded keybinds and changed them for customizable resources
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2023-11-25 21:10:47 -04:00 |
Franklin
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235ca21895
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Added collision groups. AND Gun colliding with bullet, making it lower on every shot fired.
- [x] Optics
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2023-11-25 18:04:35 -04:00 |
Franklin
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c1cd45192d
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All optics implementing a fn/trait that gives a specific gun offset to use the optic correctly
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2023-11-25 14:49:57 -04:00 |
Franklin
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f78d4c7f40
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EventCollision system that takes into account more than one type of collider AND Auto Low ready when gun collider hits object OR when player starts sprinting
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2023-11-25 14:39:02 -04:00 |
Franklin
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1752e21637
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todos
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2023-11-24 13:01:15 -04:00 |
Franklin
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13dd0e2733
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Finished persisting optic pos data
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2023-11-24 12:59:34 -04:00 |
Franklin
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223d81d8f7
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Inspectable UI and functionality done. Working on Optic pos persistence
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2023-11-24 12:43:01 -04:00 |
Franklin
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66c651cb93
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Work on the inspect screen and other details
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2023-11-23 19:24:58 -04:00 |
Franklin
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24df81424b
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High ready + Low ready system. With animations and logic flows with sprinting, shooting, reloading, and aiming
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2023-11-23 17:28:48 -04:00 |
Franklin
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44e245cfde
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Crouching is back, finally
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2023-11-23 14:03:20 -04:00 |
Franklin
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2d12f5b392
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Weapon sway rot and translate when moving cursor
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2023-11-23 13:52:19 -04:00 |
Franklin
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521491d3a6
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Gimball lock problem
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2023-11-23 09:49:26 -04:00 |
Franklin
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6806fcc5b4
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Fixed snapping back from leaning being too fast
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2023-11-23 00:37:12 -04:00 |
Franklin
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7f8f9bc5ac
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abc
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2023-11-22 20:17:43 -04:00 |
Franklin
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84e38948e6
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Todos in design document & Removal of unused warnings temporarily
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2023-11-22 18:03:31 -04:00 |
Franklin
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aa7eb521b8
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Cargo fmt
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2023-11-12 17:24:28 -04:00 |
Franklin Blanco
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785bd89b6b
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Moving pcs
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2023-09-18 09:44:51 -07:00 |