Franklin
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be895b0021
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Modular weapons
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2023-11-20 11:22:56 -04:00 |
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Franklin
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d262378352
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Compiles. All weapons, and attachments setup correctly
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2023-11-19 18:05:13 -04:00 |
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Franklin
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1b83befaad
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Removed animations
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2023-11-19 15:33:00 -04:00 |
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Franklin
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b3abd36eff
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Third person camera added
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2023-11-18 21:40:37 -04:00 |
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Franklin
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e7aed2f974
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AAA
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2023-11-16 16:05:32 -04:00 |
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Franklin
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a81b2f340e
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Cargo fmt
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2023-11-15 08:01:25 -04:00 |
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Franklin
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494e99a548
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Removed not needed system and added impulse force to dropped guns
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2023-11-14 16:22:54 -04:00 |
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Franklin
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c55bb81fd7
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Cargo fmt, readme update and removed warnings
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2023-11-13 13:57:24 -04:00 |
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Franklin
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affacae0a0
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Centered interact clue text, still needs work, but is much better.
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2023-11-13 13:53:30 -04:00 |
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Franklin
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aa7eb521b8
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Cargo fmt
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2023-11-12 17:24:28 -04:00 |
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Franklin
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865070ed90
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Fixed guns reloading all animation players when reload anim is triggered on the same gun
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2023-11-12 16:38:23 -04:00 |
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Franklin
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61f33357a4
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Integrated trait objects and made modular spawn points
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2023-11-12 14:36:37 -04:00 |
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Franklin
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8afa56d306
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Interactable hud bug fixes
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2023-11-12 11:05:37 -04:00 |
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Franklin
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bc90efbbc4
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Mild refactor
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2023-11-12 00:51:15 -04:00 |
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Franklin
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ac119eb60a
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Interactable system completed
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2023-11-11 19:45:32 -04:00 |
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Franklin
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3f95e2cd5a
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Inventory backend
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2023-11-11 19:03:11 -04:00 |
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Franklin
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4e8bddfade
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Perfect bullet going through colliders system now.
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2023-11-11 13:00:55 -04:00 |
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0c3ab5d8ad
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continue in mac
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2023-11-08 13:24:17 -08:00 |
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65c555aa03
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Fixed player spawning without firearm bug
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2023-11-08 13:17:45 -08:00 |
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ab230a95f1
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Added resources to reflect derive macro
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2023-11-08 12:29:07 -08:00 |
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Franklin
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22a8c91c5e
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Added muzzle flash light
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2023-11-08 14:45:04 -04:00 |
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Franklin
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86909e8bcb
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Added debug information with names and reflect types so that everything can be identified and changed in the editor gui
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2023-11-08 10:54:22 -04:00 |
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Franklin
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437e512fd5
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Using PlayerValuesState instead of constants that hold playervalues
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2023-11-07 21:08:15 -04:00 |
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2f0a056900
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Added temp weapon switching system, finished glock17 firearmdata
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2023-09-18 14:52:54 -07:00 |
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af2e23b275
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Modular animation system, spawnpoints, weapons, equipment events.
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2023-09-18 14:18:55 -07:00 |
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57587d1586
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Replaced animation, asset, spawning system with modular system that does all. At this point there is no weapon spawning on the player just yet.
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2023-09-18 12:31:20 -07:00 |
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785bd89b6b
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Moving pcs
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2023-09-18 09:44:51 -07:00 |
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3573156316
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Added translation to leaning
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2023-09-17 18:18:15 -07:00 |
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7783c4a165
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RELOAD SYSTEM WITH ANIMATION DONE!
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2023-09-17 18:01:37 -07:00 |
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c186019b52
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WORKS!! FINALLY ANIMATION ON REPEAT
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2023-09-17 17:15:31 -07:00 |
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c135e7c557
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Ending the night here. Animation is hell, designing my own keyframe solution meanwhile
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2023-09-16 22:00:25 -07:00 |
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56fc163b5c
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Added shooting, recoil system like csgo with patterns, and set gun aim time to rebound_time
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2023-09-16 13:19:33 -07:00 |
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da6f47e01f
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Added Smooth ass leaning and crouching... Wow. Impressed.
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2023-09-16 10:28:48 -07:00 |
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0d07fa2329
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added aiming
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2023-09-15 19:26:39 -07:00 |
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6d0012c782
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back to square one with the gun on the hand
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2023-09-15 16:11:13 -07:00 |
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Franklin
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d40c2546e2
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Updated to continue on other machine
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2023-09-14 19:46:49 -04:00 |
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Franklin
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4f5b98a35f
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Tweaked values, learned how to add parents and children.
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2023-09-13 14:31:36 -04:00 |
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Franklin
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b8fcb2d765
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Cargo fmt
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2023-09-13 10:55:26 -04:00 |
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Franklin
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f29eb34bcf
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Enlarged ground and spaced obstacles from each other
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2023-09-13 10:53:43 -04:00 |
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Franklin
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165e71f1c9
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Finished skybox
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2023-09-12 19:06:37 -04:00 |
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Franklin
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c693d698a6
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Movement system and freelook system
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2023-09-12 12:33:51 -04:00 |
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Franklin
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c15592ec3f
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Tweaked acceleration, speed, weight, gravity values and added momentum and inertia to jumps
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2023-09-12 12:03:32 -04:00 |
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Franklin
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146be24a7c
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FPS camera done. Camera rotates but player doesn't
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2023-09-12 11:33:04 -04:00 |
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Franklin
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8e739de9bc
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Added jumping, grounded and falling states. Modified force and gravity
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2023-09-12 09:58:58 -04:00 |
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Franklin
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f55faadbe4
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Initial commit
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2023-09-12 00:47:37 -04:00 |
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