Commit Graph

15 Commits

Author SHA1 Message Date
Franklin 087420fb28 Gun colliding with ground and going into low ready && With introduction of floor collision groups now bullets go through floors 2023-11-26 17:22:05 -04:00
Franklin fa481130b0 Optic movement Done, inspect ui improvements, and selection 2023-11-24 10:21:03 -04:00
Franklin 2d12f5b392 Weapon sway rot and translate when moving cursor 2023-11-23 13:52:19 -04:00
Franklin 4ce5aa4219 Weapon system close to reality. All attachments except optics are good. Weapon collider now becomes a sensor when equipped and a non-sensor when dropped 2023-11-22 17:56:41 -04:00
Franklin a447e49036 Shooting, weapon customization, magazine data in gun not in magazine 2023-11-21 14:35:26 -04:00
Franklin 312017c771 Added optics in either of the two spots. TODO: Make the optic sit in between of the two spots 2023-11-20 18:01:00 -04:00
Franklin be895b0021 Modular weapons 2023-11-20 11:22:56 -04:00
Franklin d262378352 Compiles. All weapons, and attachments setup correctly 2023-11-19 18:05:13 -04:00
Franklin Blanco 2f0a056900 Added temp weapon switching system, finished glock17 firearmdata 2023-09-18 14:52:54 -07:00
Franklin Blanco 785bd89b6b Moving pcs 2023-09-18 09:44:51 -07:00
Franklin Blanco 7783c4a165 RELOAD SYSTEM WITH ANIMATION DONE! 2023-09-17 18:01:37 -07:00
Franklin Blanco c186019b52 WORKS!! FINALLY ANIMATION ON REPEAT 2023-09-17 17:15:31 -07:00
Franklin Blanco c135e7c557 Ending the night here. Animation is hell, designing my own keyframe solution meanwhile 2023-09-16 22:00:25 -07:00
Franklin Blanco 5e7f1407f0 Added holdable marker struct and moved things around 2023-09-15 13:46:38 -07:00
Franklin d40c2546e2 Updated to continue on other machine 2023-09-14 19:46:49 -04:00