Franklin
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fa481130b0
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Optic movement Done, inspect ui improvements, and selection
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2023-11-24 10:21:03 -04:00 |
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Franklin
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2d12f5b392
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Weapon sway rot and translate when moving cursor
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2023-11-23 13:52:19 -04:00 |
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Franklin
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4ce5aa4219
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Weapon system close to reality. All attachments except optics are good. Weapon collider now becomes a sensor when equipped and a non-sensor when dropped
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2023-11-22 17:56:41 -04:00 |
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Franklin
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a447e49036
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Shooting, weapon customization, magazine data in gun not in magazine
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2023-11-21 14:35:26 -04:00 |
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Franklin
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312017c771
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Added optics in either of the two spots. TODO: Make the optic sit in between of the two spots
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2023-11-20 18:01:00 -04:00 |
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Franklin
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be895b0021
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Modular weapons
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2023-11-20 11:22:56 -04:00 |
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Franklin
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d262378352
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Compiles. All weapons, and attachments setup correctly
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2023-11-19 18:05:13 -04:00 |
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2f0a056900
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Added temp weapon switching system, finished glock17 firearmdata
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2023-09-18 14:52:54 -07:00 |
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785bd89b6b
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Moving pcs
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2023-09-18 09:44:51 -07:00 |
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7783c4a165
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RELOAD SYSTEM WITH ANIMATION DONE!
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2023-09-17 18:01:37 -07:00 |
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c186019b52
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WORKS!! FINALLY ANIMATION ON REPEAT
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2023-09-17 17:15:31 -07:00 |
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c135e7c557
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Ending the night here. Animation is hell, designing my own keyframe solution meanwhile
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2023-09-16 22:00:25 -07:00 |
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5e7f1407f0
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Added holdable marker struct and moved things around
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2023-09-15 13:46:38 -07:00 |
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Franklin
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d40c2546e2
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Updated to continue on other machine
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2023-09-14 19:46:49 -04:00 |
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