27 lines
1.1 KiB
Markdown
27 lines
1.1 KiB
Markdown
# Experimental game
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- [x] Skybox
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- [x] ~~Glitch: Fall does not remove linear damping, only after jump~~
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- [x] ~~Glitch: Negative linear damping on jump allows for bunny hopping~~
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- [x] Bug: Crouch speed not being applied
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- [x] Feature: Add smooth camera movement to camera on crouch. Right now it's too fast and looks arcade af.
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- [ ] Feature: Add jump effect to camera
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- [ ] Feature: Add Stamina (with bar?)
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- [ ] Feature: Subtle Headbob, FOV change on movement (Distinguish between sprinting and walking).
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- [ ] Feature: Basic ESC UI, FPS counter, stamina bar
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- [ ] Discussion: PvP vs PvE
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PvE First, after the initial game loop is done, then PvP.
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- [ ] Discussion: Realism vs arcade
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Realism First, arcade last.
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- [ ] Discussion: Gameplay loop
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- [ ] Discussion: Is this a survival game? A Shooter? A Sandbox? All?
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End goal is all. But at first this should be a sandbox where you spawn with a gun.
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## Focus:
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Making a game that you can leverage when you realize what's possible and what's not.
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Movement system, gun handling, shooting, modding, inventory, hitreg, etc...
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