experiment/Readme.md

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# Experimental game
- [ ] Fix: Movement is clunky and very linear. Add some sort of Lerping for acceleration vectors.
- [ ] Feature: Muzzle flashes for shots
- [ ] Feature: Bullets (raycast or projectile?)
- [x] Feature: Add smooth camera movement to camera on crouch. Right now it's too fast and looks arcade af.
- [ ] Feature: Add jump effect to camera
- [ ] Feature: Add Stamina (with bar?)
- [ ] Feature: Subtle Headbob, FOV change on movement (Distinguish between sprinting and walking).
- [ ] Feature: Basic ESC UI, FPS counter, stamina bar
- [x] Discussion: PvP vs PvE
PVP. ARENA STYLE.
- [x] Discussion: Realism vs arcade
Arcade deisgn. Realism mechanics.
- [ ] Discussion: Gameplay loop
- [ ] Discussion: Is this a survival game? A Shooter? A Sandbox? All?
End goal is all. But at first this should be a sandbox where you spawn with a gun.
## Focus:
Making a game that you can leverage when you realize what's possible and what's not.
Movement system, gun handling, shooting, modding, inventory, hitreg, etc...
Build a realistic fps sandbox with arcadey mechanics, and start to document it, get funding, invest in better animations, and add multiplayer.
## MVP to start documenting progress:
- [ ] Shooting bullets.
- [ ] A manequinn that registers hits in every hitbox.
- [ ] A shooting range/place to be in and show process
- [ ] Some resemblance of UI (Escape menu, stamina bar, etc...)
- [ ] Stamina system
## End goal landmarks
- [ ] Dynamic hitboxes (heart, brain, lungs)
- [ ] Health system with blodloss instead of a health number
- [ ] Dynamic lighting (Gunshots causing light to be spawned for a duration)
- [ ] Sound system
- [ ] Adrenaline system