70 lines
2.9 KiB
Markdown
70 lines
2.9 KiB
Markdown
# Experimental game
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## Things to finish:
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### - New Movement System
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- [ ] Rotations and transforms are based on animations
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- [ ] Camera is a child of the head
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- [ ] Figure out how rotation up and down will work, maybe dividing upper and lower body animations
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- [ ] Shuffling feet when rotating
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- [ ] Perfect movement
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- [x] ~~Equipping items~~
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- [x] ~~Replace items in the same slot, drop them~~
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- [x] When equipping an item that replaces another item because of the slot, throw item towards front of player with a specific impulse
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- [ ] Gun aiming and noscope is not the same position
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- [ ] Controls being bindable
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- [ ] Gun moving out of the way on a collision
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- [ ] Gun moving when walking, when running, aimed in.
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- [ ] Visual effects for camera
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- [ ] Persistent magazine data
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- [ ] Perfectly center interact clue text on screen
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- [ ] Fix: No Sprinting while aiming
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- [x] ~~FIX: Gun spawning way in front of player~~
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- [ ] Player is rotating on an axis that it shouldn't
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- [ ] Fix: Make gun have more priority in rendering. So it doesn't clip through walls
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- [ ] Feature: Give a (sensor) collider to the gun and when it collides with something make it move out of the way.
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- [ ] Feature: Add bullet holes
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- [ ] Fix: Movement is clunky and very linear. Add some sort of Lerping for acceleration vectors.
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- [x] Feature: Muzzle flashes for shots
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- [x] Feature: Bullets (projectile)
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- [x] Feature: Add smooth camera movement to camera on crouch. Right now it's too fast and looks arcade af.
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~~- [ ] Feature: Add jump effect to camera~~
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- [ ] Feature: Add Stamina (with bar?)
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- [ ] Feature: Subtle Headbob, FOV change on movement (Distinguish between sprinting and walking).
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- [x] Feature: Basic ESC UI, FPS counter
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- [ ] Feature: Gun sprinting animations, high ready, low ready, etc...
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- [x] Discussion: PvP vs PvE
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PVP. ARENA STYLE.
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- [x] Discussion: Realism vs arcade
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Arcade deisgn. Realism mechanics.
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- [ ] Discussion: Gameplay loop
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- [x] Discussion: Is this a survival game? A Shooter? A Sandbox? All?
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End goal is all. But at first this should be a sandbox where you spawn with a gun.
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## Focus:
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Making a game that you can leverage when you realize what's possible and what's not.
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Movement system, gun handling, shooting, modding, inventory, hitreg, etc...
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Build a realistic fps sandbox with arcadey mechanics, and start to document it, get funding, invest in better animations, and add multiplayer.
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## MVP to start documenting progress:
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- [x] Shooting bullets.
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- [ ] A manequinn that registers hits in every hitbox.
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- [ ] A shooting range/place to be in and show process
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- [x] Some resemblance of UI (Escape menu, stamina bar, etc...)
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- [ ] Stamina system
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## End goal landmarks
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- [ ] Dynamic hitboxes (heart, brain, lungs)
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- [ ] Health system with blodloss instead of a health number
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- [x] Dynamic lighting (Gunshots causing light to be spawned for a duration)
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- [ ] Sound system
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- [ ] Adrenaline system |