experiment/Readme.md

2.5 KiB

Experimental game

Things to finish:

  • Perfect movement

  • Equipping items

  • Replace items in the same slot, drop them

  • When equipping an item that replaces another item because of the slot, throw item towards front of player

  • Gun aiming and noscope is not the same position

  • Controls being bindable

  • Gun moving out of the way on a collision

  • Gun moving when walking, when running, aimed in.

  • Visual effects for camera

  • Persistent magazine data

  • Perfectly center interact clue text on screen

  • Fix: No Sprinting while aiming

  • Fix: Make gun have more priority in rendering. So it doesn't clip through walls

  • Feature: Give a (sensor) collider to the gun and when it collides with something make it move out of the way.

  • Feature: Add bullet holes

  • Fix: Movement is clunky and very linear. Add some sort of Lerping for acceleration vectors.

  • Feature: Muzzle flashes for shots

  • Feature: Bullets (projectile)

  • Feature: Add smooth camera movement to camera on crouch. Right now it's too fast and looks arcade af. - Feature: Add jump effect to camera

  • Feature: Add Stamina (with bar?)

  • Feature: Subtle Headbob, FOV change on movement (Distinguish between sprinting and walking).

  • Feature: Basic ESC UI, FPS counter

  • Feature: Gun sprinting animations, high ready, low ready, etc...

  • Discussion: PvP vs PvE PVP. ARENA STYLE.

  • Discussion: Realism vs arcade Arcade deisgn. Realism mechanics.

  • Discussion: Gameplay loop

  • Discussion: Is this a survival game? A Shooter? A Sandbox? All? End goal is all. But at first this should be a sandbox where you spawn with a gun.

Focus:

Making a game that you can leverage when you realize what's possible and what's not. Movement system, gun handling, shooting, modding, inventory, hitreg, etc...

Build a realistic fps sandbox with arcadey mechanics, and start to document it, get funding, invest in better animations, and add multiplayer.

MVP to start documenting progress:

  • Shooting bullets.
  • A manequinn that registers hits in every hitbox.
  • A shooting range/place to be in and show process
  • Some resemblance of UI (Escape menu, stamina bar, etc...)
  • Stamina system

End goal landmarks

  • Dynamic hitboxes (heart, brain, lungs)
  • Health system with blodloss instead of a health number
  • Dynamic lighting (Gunshots causing light to be spawned for a duration)
  • Sound system
  • Adrenaline system