2021-01-09 06:30:07 +00:00
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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2021-02-14 23:15:42 +00:00
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#include <span>
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2021-03-08 21:31:53 +00:00
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#include "shader_recompiler/environment.h"
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2021-01-09 06:30:07 +00:00
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#include "shader_recompiler/frontend/ir/basic_block.h"
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2021-02-16 07:10:22 +00:00
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#include "shader_recompiler/frontend/ir/program.h"
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2021-01-09 06:30:07 +00:00
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namespace Shader::Optimization {
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2021-04-04 04:47:14 +00:00
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void CollectShaderInfoPass(Environment& env, IR::Program& program);
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2021-03-14 06:41:05 +00:00
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void ConstantPropagationPass(IR::Program& program);
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void DeadCodeEliminationPass(IR::Program& program);
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2021-02-16 07:10:22 +00:00
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void GlobalMemoryToStorageBufferPass(IR::Program& program);
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2021-03-14 06:41:05 +00:00
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void IdentityRemovalPass(IR::Program& program);
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2021-02-19 21:10:18 +00:00
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void LowerFp16ToFp32(IR::Program& program);
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2021-03-14 06:41:05 +00:00
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void SsaRewritePass(IR::Program& program);
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2021-03-08 21:31:53 +00:00
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void TexturePass(Environment& env, IR::Program& program);
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2021-03-14 06:41:05 +00:00
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void VerificationPass(const IR::Program& program);
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2021-01-09 06:30:07 +00:00
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2021-04-18 23:03:38 +00:00
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// Dual Vertex
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void VertexATransformPass(IR::Program& program);
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void VertexBTransformPass(IR::Program& program);
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void JoinTextureInfo(Info& base, Info& source);
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void JoinStorageInfo(Info& base, Info& source);
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2021-01-09 06:30:07 +00:00
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} // namespace Shader::Optimization
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