32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
// Copyright 2021 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <span>
|
|
|
|
#include "shader_recompiler/environment.h"
|
|
#include "shader_recompiler/frontend/ir/basic_block.h"
|
|
#include "shader_recompiler/frontend/ir/program.h"
|
|
|
|
namespace Shader::Optimization {
|
|
|
|
void CollectShaderInfoPass(Environment& env, IR::Program& program);
|
|
void ConstantPropagationPass(IR::Program& program);
|
|
void DeadCodeEliminationPass(IR::Program& program);
|
|
void GlobalMemoryToStorageBufferPass(IR::Program& program);
|
|
void IdentityRemovalPass(IR::Program& program);
|
|
void LowerFp16ToFp32(IR::Program& program);
|
|
void SsaRewritePass(IR::Program& program);
|
|
void TexturePass(Environment& env, IR::Program& program);
|
|
void VerificationPass(const IR::Program& program);
|
|
|
|
// Dual Vertex
|
|
void VertexATransformPass(IR::Program& program);
|
|
void VertexBTransformPass(IR::Program& program);
|
|
void JoinTextureInfo(Info& base, Info& source);
|
|
void JoinStorageInfo(Info& base, Info& source);
|
|
|
|
} // namespace Shader::Optimization
|